Electronic Game Character Exhibiting Traits Based on An Intelligence Algorithm
First Claim
1. An amusement device having a display and an input device, the amusement device comprising:
- a memory that stores at least one electronic game and a system control program, the at least one electronic game having at least one virtual character, the at least one virtual character having animated character traits; and
a controller operatively coupled to the memory, the input device and the display, the controller controlling the display based upon the system control program retrieved from the memory and based upon inputs from the input device, the controller being configured to;
(i) permit a user to selectively retrieve from the memory and play the at least one electronic game; and
(ii) modify the animated character traits being exhibited by the at least one virtual character as determined by an intelligence algorithm located in the control program based at least in part on the play of the game.
4 Assignments
0 Petitions
Accused Products
Abstract
An amusement device has a display and an input device. The amusement device includes a memory that stores at least one electronic game and a system control program and a controller operatively coupled to the memory, the input device and the display. The electronic game has at least one virtual character, and the at least one virtual character has animated character traits. The controller controls the display based upon the system control program retrieved from the memory and based upon inputs from the input device. The controller is configured to (i) permit the user to selectively retrieve from the memory and play the at least one electronic game and (ii) modify the animated character traits being exhibited by the at least one virtual character as determined by an intelligence algorithm located in the control program based at least in part on the play of the game.
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Citations
17 Claims
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1. An amusement device having a display and an input device, the amusement device comprising:
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a memory that stores at least one electronic game and a system control program, the at least one electronic game having at least one virtual character, the at least one virtual character having animated character traits; and
a controller operatively coupled to the memory, the input device and the display, the controller controlling the display based upon the system control program retrieved from the memory and based upon inputs from the input device, the controller being configured to;
(i) permit a user to selectively retrieve from the memory and play the at least one electronic game; and
(ii) modify the animated character traits being exhibited by the at least one virtual character as determined by an intelligence algorithm located in the control program based at least in part on the play of the game. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. An amusement device having a display and an input device, the amusement device comprising:
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a memory that stores at least one electronic game and a system control program, the at least one electronic game having a plurality of virtual characters, each of the virtual characters having animated character traits; and
a controller operatively coupled to the memory, the input device and the display, the controller controlling the display based upon the system control program retrieved from the memory and based upon inputs from the input device, the controller being configured to;
(i) permit a user to selectively retrieve from the memory and play the at least one electronic game; and
(ii) modify each of the respective animated character traits being exhibited by each of the plurality of virtual characters as determined by an intelligence algorithm located in the control program based at least in part on the play of the game. - View Dependent Claims (10, 11, 12, 13, 14, 15, 16)
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17. An amusement device including a display, a processor, a memory and at least one control program for playing an electronic poker variation card game comprising:
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a playing area within the display for displaying a plurality of virtual characters, cards and a card shoe of an electronic deck of playing cards, each card having a face side showing a suit and an associated value, the card shoe being configured to dispense cards from the electronic deck of cards to each of the virtual characters for play;
a set of rules dictating the playing and scoring of the electronic poker variation card game; and
a set of animated character traits associated with at least one of the virtual characters, the animated character traits being exhibited by the at least one virtual character as determined by an intelligence algorithm located in the control program based at least in part on the play of the game.
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Specification