Method and system for location based game services for wireless devices
First Claim
1. A wireless communication device, comprising:
- a transceiver for wireless communication among a plurality of devices;
a satellite position receiver or other wireless positioning device coupled to the transceiver;
a display; and
a processor coupled to the transceiver, the wireless positioning device or satellite position receiver, and the display, wherein the processor is programmed to;
store a map of a game course;
mark positions relative to the game course; and
transmit and receive information derived from the marked positions to and from a selected number of devices among the plurality of devices.
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Accused Products
Abstract
A virtual gaming device (101) can include a transceiver (102) for wireless communication, a global positioning receiver (104) or other wireless positioning device coupled to the transceiver, a display (106), and a processor (114). The processor can be programmed to store a map of a game course including a plurality of locations for fixed game elements such as race course waypoints, mark (502) positions or time of a competitive article as it is being played relative to the map, and transmit (506) and receive information derived from the marked positions to and from a selected number of wireless devices. The stored information about the marked positions or times of the competitive article and the map is used to render (504) an image on the display representing a player in a position facing a heading based on a subsequently stored location of the marked position or time of the competitive article.
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Citations
20 Claims
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1. A wireless communication device, comprising:
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a transceiver for wireless communication among a plurality of devices;
a satellite position receiver or other wireless positioning device coupled to the transceiver;
a display; and
a processor coupled to the transceiver, the wireless positioning device or satellite position receiver, and the display, wherein the processor is programmed to;
store a map of a game course;
mark positions relative to the game course; and
transmit and receive information derived from the marked positions to and from a selected number of devices among the plurality of devices. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15)
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16. A virtual golf gaming device, comprising:
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a transceiver for wireless communication among a plurality of wireless devices;
a global positioning receiver or a wireless positioning device coupled to the transceiver;
a display; and
a processor coupled to the transceiver, the wireless positioning device or the global positioning receiver, and the display, wherein the processor is programmed to;
store a map of at least one golf course including a plurality of locations for golf tees and golf holes;
mark positions of a golf ball as it is being played relative to the map of the at least one golf course using the global positioning receiver or the wireless positioning device; and
transmit and receive information derived from the marked positions to and from a selected number of wireless devices among the plurality of wireless devices. - View Dependent Claims (17, 18, 19)
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20. A machine-readable storage, having stored thereon a computer program having a plurality of code sections executable by a machine for causing the machine to perform the steps of:
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selectively mark and store positions of a competitive article relative to a stored map of a game course in a wireless device as the competitive article is being played;
selectively display animations of a competitor corresponding to the selectively marked and stored positions of the competitive article; and
transmit information derived from the selectively marked and stored positions to a selected plurality of wireless devices from the wireless device.
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Specification