Audio, video, simulation, and user interface paradigms
First Claim
1. A method of automatically creating user identities using speaker identification, the method comprising:
- receiving first speech input data from one or more users;
determining speaker-dependent speech characteristics for the first speech input data;
applying the speaker-dependent speech characteristics to a generic acoustic model of speaker identity to produce at least one acoustic model of a specific speaker; and
defining a user identity for each acoustic model of a specific speaker.
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Accused Products
Abstract
Consumer electronic devices have been developed with enormous information processing capabilities, high quality audio and video outputs, large amounts of memory, and may also include wired and/or wireless networking capabilities. Additionally, relatively unsophisticated and inexpensive sensors, such as microphones, video camera, GPS or other position sensors, when coupled with devices having these enhanced capabilities, can be used to detect subtle features about users and their environments. A variety of audio, video, simulation and user interface paradigms have been developed to utilize the enhanced capabilities of these devices. These paradigms can be used separately or together in any combination. One paradigm automatically creating user identities using speaker identification. Another paradigm includes a control button with 3-axis pressure sensitivity for use with game controllers and other input devices.
51 Citations
7 Claims
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1. A method of automatically creating user identities using speaker identification, the method comprising:
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receiving first speech input data from one or more users;
determining speaker-dependent speech characteristics for the first speech input data;
applying the speaker-dependent speech characteristics to a generic acoustic model of speaker identity to produce at least one acoustic model of a specific speaker; and
defining a user identity for each acoustic model of a specific speaker. - View Dependent Claims (2, 3)
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4. A input device comprising:
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a first control button;
a first pressure sensor coupled with the first control button and adapted to provide a first control signal in response to pressure along a first axis;
a second pressure sensor coupled with the first control button and adapted to provide a second control signal in response to pressure along a second axis;
a third pressure sensor coupled with the first control button and adapted to provide a third control signal in response to pressure along a third axis; and
a data communications interface adapted to provide the first, second, and third control signals to a game console. - View Dependent Claims (5, 6, 7)
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Specification