APPARATUS, A METHOD AND A COMPUTER PROGRAM PRODUCT FOR PROCESSING A VIDEO GAME
First Claim
1. An apparatus for causing an image display apparatus to display a player character of a video game and for controlling progress of the video game by controlling an action of the player character, the apparatus comprising:
- a character action information receiver that receives character action information in which an action condition, including an action target of the player character, corresponds to an action content of the player character;
a character action information setter that sets the character action information received by the character action information receiver;
an action content determiner that determines an action content to be carried out by the player character in accordance with the character action information set by the character action information setter; and
an action content executer that causes the player character to carry out the action content determined by the action content determiner, wherein the action content determiner determines whether an action condition indicated by the character action information is met, and in the case where the action condition is met, the action content determiner determines an action content to be carried out by the player character against the action target, the action content corresponding to the action condition.
2 Assignments
0 Petitions
Accused Products
Abstract
A system in which details regarding an action for each of multiple player characters may be preset easily and accurately is provided. In a gambit battle action determining process a control section determines whether an action condition in a gambit whose gambit number is “K” is met or not (Step S142). The control section determines whether an action target indicated by the gambit whose gambit number is “K” exists or not, in which a status condition thereof is met. In the case where the action condition is not met, a gambit for a next gambit number is determined. In the case where the action condition is met, it is determined that an action content in the gambit is carried out against an action target indicated by the gambit (Step S143).
21 Citations
25 Claims
-
1. An apparatus for causing an image display apparatus to display a player character of a video game and for controlling progress of the video game by controlling an action of the player character, the apparatus comprising:
-
a character action information receiver that receives character action information in which an action condition, including an action target of the player character, corresponds to an action content of the player character;
a character action information setter that sets the character action information received by the character action information receiver;
an action content determiner that determines an action content to be carried out by the player character in accordance with the character action information set by the character action information setter; and
an action content executer that causes the player character to carry out the action content determined by the action content determiner, wherein the action content determiner determines whether an action condition indicated by the character action information is met, and in the case where the action condition is met, the action content determiner determines an action content to be carried out by the player character against the action target, the action content corresponding to the action condition. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
-
-
10. A method of processing a video game by causing an image display apparatus to display a player character of the video game on an image screen of the image display apparatus, and controlling progress of the video game by controlling an action of the player character to be displayed on the image screen in accordance with an operation by a player, the method comprising:
-
receiving character action information in which an action condition, including an action target of the player character, corresponds to an action content of the player character;
setting the received character action information;
determining whether an action condition indicated by the set character action information is met or not, and determining an action content to be carried out by the player character against the action target in the case where the action condition is met, the action content corresponding to the action condition; and
causing the player character to carry out the determined action content. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17)
-
-
18. A computer program product for processing a video game, progress of the video game being controlled by causing an image display apparatus to display a player character of the video game on an image screen of the image display apparatus, and controlling an action of the player character to be displayed on the image screen in accordance with an operation by a player, the computer program product causing a computer to execute:
-
receiving character action information in which an action condition, including an action target of the player character, corresponds to an action content of the player character;
setting the received character action information;
determining whether an action condition indicated by the set character action information is met or not, and determining an action content to be carried out by the player character against the action target in the case where the action condition is met, the action content corresponding to the action condition; and
causing the player character to carry out the determined action content. - View Dependent Claims (19, 20, 21, 22, 23, 24, 25)
-
Specification