Method for dynamically adjusting an interactive application such as a videogame based on continuing assessments of user capability
First Claim
1. A method for adjusting one or more parameters of interactivity between a user and an interactive application program programmed for operation on a computer, wherein the interactive application program is operable to measure a difference between one or more parameters of user performance input to the program and the program'"'"'s interactive output to the user, and to adjust the corresponding parameters of successive interactive output by the program so that the difference between the user'"'"'s performance and the program'"'"'s interactive output is progressively reduced.
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Abstract
A method of balancing a user'"'"'s input to an interactive computer program with the program'"'"'s output is obtained by continually measuring the difference between the user'"'"'s input and the program'"'"'s output and adjusting one or more parameters of the program'"'"'s output so that the difference from the user'"'"'s performance is progressively reduced. The adjustment may be obtained dynamically through negative feedback dampening of the measured difference (delta) between user input and program output, and/or by selection of predetermined apposite values for program output corresponding to the measurement of user input. The adjustment results in dynamic generation and/or selection of premodeled segments of interactive output in closer balance with user input. The adjustment method can be applied to video games, educational games, productivity programs, training programs, biofeedback programs, entertainment programs, and other interactive programs. In video games, the adjustment method results in balancing user performance with game difficulty for a more engaging game experience. It can also enable embedded advertising to be triggered when the user is in an optimum state of engagement. The adjustment method may be performed by projecting future trends of user performance, selecting predetermined or dynamically determined levels of value, modifying user control of input devices, or even modifying the program'"'"'s challenges to user capability over time.
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Citations
20 Claims
- 1. A method for adjusting one or more parameters of interactivity between a user and an interactive application program programmed for operation on a computer, wherein the interactive application program is operable to measure a difference between one or more parameters of user performance input to the program and the program'"'"'s interactive output to the user, and to adjust the corresponding parameters of successive interactive output by the program so that the difference between the user'"'"'s performance and the program'"'"'s interactive output is progressively reduced.
Specification