Video games on demand with anti-piracy security
First Claim
Patent Images
1. A machine-readable medium having instructions stored thereon that, when executed by a machine, cause the machine to perform any one or more of the following:
- process a user order for a video game from a game controller-adapted television set-top box to a game-on-demand server connected by a secure network to the set-top box;
authenticate the identity of the user;
authenticate the identity of the STB;
deliver the game to the set-top box; and
execute game controller instructions substantially locally at the set-top box.
5 Assignments
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Accused Products
Abstract
Systems, methods and computer-readable media are described for the automated payment, download over a network, installation on a set-top box, and play of console and online video games by user interaction with a controller-adapted set-top box. Security measures inhibit video game piracy.
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Citations
20 Claims
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1. A machine-readable medium having instructions stored thereon that, when executed by a machine, cause the machine to perform any one or more of the following:
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process a user order for a video game from a game controller-adapted television set-top box to a game-on-demand server connected by a secure network to the set-top box;
authenticate the identity of the user;
authenticate the identity of the STB;
deliver the game to the set-top box; and
execute game controller instructions substantially locally at the set-top box. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16)
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17. A method to deliver one or more video game to a subscriber controller-adapted set-top box over a broadband network, the method comprising:
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processing a subscriber order for a video game from a game controller-adapted television set-top box to a game-on-demand server connected by a secure broadband network to the set-top box;
authenticating the identity of the subscriber;
authenticating the identity of the set-top box; and
delivering the game to the set-top box such that game play commands are executed substantially locally at the set-top box. - View Dependent Claims (18)
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19. A video game on demand network to deliver one or more video game to a subscriber controller-adapted set-top box over a broadband network, the network comprising:
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at least one broadband telecommunications medium to transmit information;
a video game server to store and serve video game software over the broadband telecommunications medium;
an authenticator to receive and authenticate subscriber and set-top box identity over the broadband telecommunications medium; and
a controller adapted set-top box, in communication with the server, on which to install at least one video game served to the set-top box by the server such that game play commands are executed substantially locally at the set-top box.
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20. A kit for playing a console video game on a non-console set-top box with a video game console controller, the kit comprising:
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a set-top box to connect to a display and to a game server via a broadband network for delivery of game software to the set-top box such that game play commands are executed substantially locally at the set-top box;
an adapter to transmit controller input from a console controller to the set-top box; and
a console game controller to transmit input to the adapter.
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Specification