USB desktop toy
First Claim
Patent Images
1. A system for expressing a gesture in three dimensions, the system comprising:
- (a) a mechanical device operative to perceptively move at least three parts thereof in response to gesture instructions;
(b) a gesture instruction, for controlling said mechanical device, embedded in a correspondence, said gesture instruction originating from a remote computer;
(c) a local computer for supplying said gesture instruction to said mechanical device during the course of said correspondence between said remote computer and said local computer; and
(d) a gesture instruction interpreter operative to extract said gesture instruction from said correspondence, and convey said gesture instruction to said mechanical device, thereby directly expressing the gesture visually.
3 Assignments
0 Petitions
Accused Products
Abstract
An amusing desktop toy, and methods of its use. The toy, in the shape of a realistic or imaginary creature, is connected to a local computer via a communication port, and is actuated by a local or remote user to move so as to directly express gestures visually in three dimensions. The remote user sends gesture instructions to actuate the toy via a telecommunication mechanism from a remote computer. The remote user can program the gesture instructions via a graphical user interface. Optionally, the toy includes a speaker and/or a UFD.
14 Citations
36 Claims
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1. A system for expressing a gesture in three dimensions, the system comprising:
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(a) a mechanical device operative to perceptively move at least three parts thereof in response to gesture instructions;
(b) a gesture instruction, for controlling said mechanical device, embedded in a correspondence, said gesture instruction originating from a remote computer;
(c) a local computer for supplying said gesture instruction to said mechanical device during the course of said correspondence between said remote computer and said local computer; and
(d) a gesture instruction interpreter operative to extract said gesture instruction from said correspondence, and convey said gesture instruction to said mechanical device, thereby directly expressing the gesture visually. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. An amusing physical model controlled by a computer, the model comprising:
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(a) at least three movable parts;
(b) at least one mechanical actuator for moving said at least three movable parts, number of said at least one mechanical actuator less than number of said at least three movable parts; and
(c) a communication port for receiving a gesture instruction from the computer for controlling said mechanical actuator to directly express a gesture visually. - View Dependent Claims (10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21)
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22. An amusing physical model controlled by a computer, the model comprising:
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(a) at least three movable parts;
(b) a mechanical actuator for moving said at least three movable parts;
(c) a communication port for receiving a gesture instruction from the computer for controlling said mechanical actuator to directly express a gesture visually; and
(d) a UFD housed in the model for storing and retrieving data to and from the computer via said communication port. - View Dependent Claims (23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33)
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34. A method of directly expressing a gesture of a physical model with at least three movable parts visually in three dimensions by a remote user of a remote computer to a local user of a local computer, the method comprising the steps of:
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(a) providing the local user with a computer-controlled mechanical device operationally connected to the local computer; and
(b) remotely activating said mechanical device to move in a manner that expresses the gesture visually by the remote user to the local user. - View Dependent Claims (35)
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36. A method of self-expression through a three-dimensional visual gesture of a physical model with at least three movable parts, the method comprising the steps of:
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(a) programming a computer with at least one software module that activates the model to perform the gesture by moving parts of the model;
(b) operationally connecting the model to said computer; and
(c) activating at least one said software module from said computer, thereby directly expressing the gesture.
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Specification