Video game program and video game device
First Claim
1. A computer-readable storage medium storing a video game program to be executed by a video game device including display means, control means and storage means, the video game program instructing a computer of the video game device to function as:
- attribute status changing means for switching a status of each of a plurality of predetermined attributes between active and inactive in real time and for storing the status of each attribute in the storage means;
attribute status display control means for producing an attribute status barometer image and displaying the attribute status barometer image on the display means, wherein the attribute status barometer image represents whether or not a status of each attribute is currently being active and an amount of time needed before an inactive attribute will next become active;
space attribute determining means for determining a space attribute according to an attribute currently being active and storing the space attribute in the storage means;
attribute comparison means for comparing an attribute of a character in a game world with the space attribute determined by the space attribute determining means;
character ability changing means for changing an ability parameter of the character based on a result of the comparison by the attribute comparison means; and
game process means for performing a game process using the ability parameter, which has been changed by the character ability changing means, based on an instruction inputted by a player through the control means.
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Accused Products
Abstract
Displayed on a first LCD 11 are a “fire” planet 40a, a “wood” planet 40b; an “earth” planet 40c, a “wind” planet 40d and a “water” planet 40e,each traveling along an orbit by a unique orbital period. While an attribute symbol is traveling through an active zone that is associated with the attribute symbol, the status of the attribute represented by the attribute symbol is active. An attribute being active affects the space attribute, which is the attribute of a particular space in the game world. The space attribute affects the ability parameters of characters of the same attribute. Thus, it is possible to enrich the strategic aspect of a video game using characters'"'"' attributes.
25 Citations
8 Claims
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1. A computer-readable storage medium storing a video game program to be executed by a video game device including display means, control means and storage means, the video game program instructing a computer of the video game device to function as:
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attribute status changing means for switching a status of each of a plurality of predetermined attributes between active and inactive in real time and for storing the status of each attribute in the storage means;
attribute status display control means for producing an attribute status barometer image and displaying the attribute status barometer image on the display means, wherein the attribute status barometer image represents whether or not a status of each attribute is currently being active and an amount of time needed before an inactive attribute will next become active;
space attribute determining means for determining a space attribute according to an attribute currently being active and storing the space attribute in the storage means;
attribute comparison means for comparing an attribute of a character in a game world with the space attribute determined by the space attribute determining means;
character ability changing means for changing an ability parameter of the character based on a result of the comparison by the attribute comparison means; and
game process means for performing a game process using the ability parameter, which has been changed by the character ability changing means, based on an instruction inputted by a player through the control means. - View Dependent Claims (2, 3, 4, 5, 6)
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7. A video game device, comprising:
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display means for displaying a game image;
control means to be controlled by a player;
storage means for storing data for a game process;
attribute status changing means for switching a status of each of a plurality of predetermined attributes between active and inactive in real time and for storing the status of each attribute in the storage means;
attribute status display control means for producing an attribute status barometer image and displaying the attribute status barometer image on the display means, wherein the attribute status barometer image represents whether or not a status of each attribute is currently being active and an amount of time needed before an inactive attribute will next become active;
space attribute determining means for determining a space attribute according to an attribute currently being active and storing the space attribute in the storage means;
attribute comparison means for comparing an attribute of a character in a game world with the space attribute determined by the space attribute determining means;
character ability changing means for changing an ability parameter of the character based on a result of the comparison by the attribute comparison means; and
game process means for performing a game process using the ability parameter, which has been changed by the character ability changing means, based on an instruction inputted by a player through the control means. - View Dependent Claims (8)
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Specification