Method and apparatus for monitoring user game-playing behavior and reporting game play data in a gaming environment
First Claim
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1. A computer implemented method for monitoring user game play behavior and reporting user game play data in a gaming environment, the computer implemented method comprising:
- responsive to a launch of a game by a user, monitoring gaming characteristics of the user;
identifying a game state based on the gaming characteristics;
collecting game play data of the user if the game state is changed; and
reporting the game play data for processing.
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Abstract
A computer implemented method, a data processing system, and computer program product are provided for monitoring user game-playing behavior and reporting game play data in a gaming environment. A software agent is provided for monitoring gaming characteristics of the user responsive to a launch of a game by a user. The software agent also identifies a game state based on the gaming characteristics. The software agent collects game play data of the user if the game state is changed, and reports the game play data for processing.
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Citations
20 Claims
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1. A computer implemented method for monitoring user game play behavior and reporting user game play data in a gaming environment, the computer implemented method comprising:
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responsive to a launch of a game by a user, monitoring gaming characteristics of the user;
identifying a game state based on the gaming characteristics;
collecting game play data of the user if the game state is changed; and
reporting the game play data for processing. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A gaming system for monitoring user game play behavior and reporting user game play data, the gaming system comprising:
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a bus, a storage device, wherein the storage device contains computer usable code;
a communications unit connected to the bus;
a user input device; and
a processing unit connected to the bus, wherein the processing unit executes the computer usable code to monitor gaming characteristics of the user responsive to a launch of a game by a user;
identify a game state based on the gaming characteristics;
collect game play data of the user if the game state is changed; and
report the game play data for processing. - View Dependent Claims (12, 13, 15, 16)
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14. The gaming system of claim 14, wherein the processing unit, in executing the computer usable code to report the game play data for processing, further executes the computer usable code to update the game play data into a database;
- and receive dynamic data from the database, wherein the dynamic data comprises streaming statistics, a chat subscription, chat buddy statuses, a local user status, and real time performance statistics.
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17. A computer program product comprising:
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a computer usable medium having computer usable program code for monitoring user game play behavior and reporting user game play data in a gaming environment, said computer program product comprising;
computer usable program code for monitoring gaming characteristics of the user responsive to a launch of a game by a user;
computer usable program code for identifying a game state based on the gaming characteristics;
computer usable program code for collecting game play data of the user if the game state is changed; and
computer usable program code for reporting the game play data for processing. - View Dependent Claims (18, 19, 20)
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Specification