User-alterable network game system and method
First Claim
1. An open network game system, comprising:
- a server end, which has a database, the database at least containing data required for editing game interfaces; and
at least one user end, which comprises a data acquiring module and an interface editing module, wherein the data acquiring module acquires the data required for editing the game interfaces from the server end, allowing the interface editing module to edit the game interfaces to generate interface documentation so as to provide new game interfaces.
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Accused Products
Abstract
The present invention provide an open network game system and method, including: a server end having a database for storing the required data for editing game interfaces; and a user end having a data acquiring module, an interface editing module, and an event editing module, wherein the data acquiring module acquires the required data from said server end for editing game interfaces, allowing said interface editing module to edit and generate an interface documentation accordingly. Moreover, when said user end edits a game event, the data acquiring module acquires the required data from said server end for editing a game interface and transmit the edited documentation to said server end for verification of the edited documentation, and further converts the valid documentation to a network game event recognizable by network games, and lastly publish the game event to allow other user ends to acquire and execute the game event.
11 Citations
20 Claims
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1. An open network game system, comprising:
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a server end, which has a database, the database at least containing data required for editing game interfaces; and
at least one user end, which comprises a data acquiring module and an interface editing module, wherein the data acquiring module acquires the data required for editing the game interfaces from the server end, allowing the interface editing module to edit the game interfaces to generate interface documentation so as to provide new game interfaces. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
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13. An open network game method applied to an open network game system having a server end and at least one user end, the method comprising the steps of:
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acquiring data for editing game interfaces from the server end; and
editing the game interfaces via the user end according to the acquired data so as to generate interface documentation. - View Dependent Claims (14, 15, 16, 17, 18)
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19. An open network game method applied to an open network game system having a server end and at least one user end, the method comprising the steps of:
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acquiring data required for editing game events from the server end;
editing the game events via the user end according to the acquired data to generate game event documentation, and transmitting the game event documentation to the server end; and
verifying via the server end whether the game event documentation is valid or not;
if yes, convert the game event documentation via the server end into a game event recognizable by the network game and storing the game event in the server end;
if no, ending the open network game method. - View Dependent Claims (20)
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Specification