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Video game system and storage medium storing video game program

  • US 20070078004A1
  • Filed: 06/06/2006
  • Published: 04/05/2007
  • Est. Priority Date: 10/04/2005
  • Status: Active Grant
First Claim
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1. A video game system, comprising a plurality of video game devices connected together so that the video game devices can communicate with one another, wherein the video game devices display the same virtual game world while being synchronized together, the virtual game world including therein player characters each controlled by one of the video game devices;

  • a first video game device being one of the plurality of video game devices includes;

    communications means for exchanging data with other video game devices;

    first player character operation controlling means for controlling a first player character in the virtual game world in response to a player'"'"'s input operation;

    first player character information transmitting means for transmitting first player character information regarding an operation of the first player character to the other video game devices via the communications means at regular intervals;

    item object initial information production means for producing item object initial information used for introducing an item object, different from the first player character, into the virtual game world and for controlling the item object in the virtual game world, in response to a predetermined input operation by the player;

    item object operation controlling means for controlling item object according to a predetermined rule after introducing the item object into the virtual game world based on the item object initial information; and

    item object information transmitting means for transmitting the item object initial information to other video game devices via the communications means; and

    a second video game device being another one of the plurality of video game devices different from the first video game device includes;

    communications means for exchanging data with other video game devices;

    first player character information receiving means for receiving the first player character information from the first video game device via the communications means;

    first player character synchronization means for controlling the first player character in the virtual game world represented by the second video game device based on the first player character information;

    item object information receiving means for receiving the item object initial information from the first video game device via the communications means; and

    item object operation controlling means for controlling the item object according to a predetermined rule after introducing the item object into the virtual game world represented by the second video game device based on the item object initial information.

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