Video game system and storage medium storing video game program
First Claim
1. A video game system, comprising a plurality of video game devices connected together so that the video game devices can communicate with one another, wherein the video game devices display the same virtual game world while being synchronized together, the virtual game world including therein player characters each controlled by one of the video game devices;
- a first video game device being one of the plurality of video game devices includes;
communications means for exchanging data with other video game devices;
first player character operation controlling means for controlling a first player character in the virtual game world in response to a player'"'"'s input operation;
first player character information transmitting means for transmitting first player character information regarding an operation of the first player character to the other video game devices via the communications means at regular intervals;
item object initial information production means for producing item object initial information used for introducing an item object, different from the first player character, into the virtual game world and for controlling the item object in the virtual game world, in response to a predetermined input operation by the player;
item object operation controlling means for controlling item object according to a predetermined rule after introducing the item object into the virtual game world based on the item object initial information; and
item object information transmitting means for transmitting the item object initial information to other video game devices via the communications means; and
a second video game device being another one of the plurality of video game devices different from the first video game device includes;
communications means for exchanging data with other video game devices;
first player character information receiving means for receiving the first player character information from the first video game device via the communications means;
first player character synchronization means for controlling the first player character in the virtual game world represented by the second video game device based on the first player character information;
item object information receiving means for receiving the item object initial information from the first video game device via the communications means; and
item object operation controlling means for controlling the item object according to a predetermined rule after introducing the item object into the virtual game world represented by the second video game device based on the item object initial information.
1 Assignment
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Accused Products
Abstract
In response to a predetermined input operation by a player, item object initial information is produced. The item object initial information is information used for introducing an item object into a virtual game world and controlling the item object in the virtual game world. Then, the item object is introduced into the virtual game world, and controlled in the virtual game world according to a predetermined rule. The item object initial information is transmitted to other video game devices. Each of the other video game devices receives the item object initial information, based on which the video game device introduces the item object into the virtual game world and then controls the item object in the virtual game world according to a predetermined rule.
50 Citations
16 Claims
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1. A video game system, comprising a plurality of video game devices connected together so that the video game devices can communicate with one another, wherein the video game devices display the same virtual game world while being synchronized together, the virtual game world including therein player characters each controlled by one of the video game devices;
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a first video game device being one of the plurality of video game devices includes;
communications means for exchanging data with other video game devices;
first player character operation controlling means for controlling a first player character in the virtual game world in response to a player'"'"'s input operation;
first player character information transmitting means for transmitting first player character information regarding an operation of the first player character to the other video game devices via the communications means at regular intervals;
item object initial information production means for producing item object initial information used for introducing an item object, different from the first player character, into the virtual game world and for controlling the item object in the virtual game world, in response to a predetermined input operation by the player;
item object operation controlling means for controlling item object according to a predetermined rule after introducing the item object into the virtual game world based on the item object initial information; and
item object information transmitting means for transmitting the item object initial information to other video game devices via the communications means; and
a second video game device being another one of the plurality of video game devices different from the first video game device includes;
communications means for exchanging data with other video game devices;
first player character information receiving means for receiving the first player character information from the first video game device via the communications means;
first player character synchronization means for controlling the first player character in the virtual game world represented by the second video game device based on the first player character information;
item object information receiving means for receiving the item object initial information from the first video game device via the communications means; and
item object operation controlling means for controlling the item object according to a predetermined rule after introducing the item object into the virtual game world represented by the second video game device based on the item object initial information. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A storage medium storing a video game program to be executed by a computer of each of a plurality of video game devices connected together so that the video game devices can communicate with one another, wherein the video game devices display the same virtual game world while being synchronized together, the virtual game world including therein player characters each controlled by one of the video game devices, the video game program causing the computer to function as:
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subject player character operation controlling means for controlling a subject player character in the virtual game world in response to a player'"'"'s input operation;
subject player character information transmitting means for transmitting subject player character information regarding an operation of the subject player character to the other video game devices at regular intervals;
item object initial information production means for producing item object initial information used for introducing an item object, different from the subject player character, into the virtual game world and for controlling the item object in the virtual game world, in response to a predetermined input operation by the player;
item object operation controlling means for controlling the item object according to a predetermined rule after introducing the item object into the virtual game world based on the item object initial information produced by the item object initial information production means;
item object information transmitting means for transmitting the item object initial information to the other video game devices;
non-subject player character information receiving means for receiving non-subject player character information regarding an operation of non-subject player character controlled by one of the other video game devices from the one of the other video game devices at regular intervals;
non-subject player character synchronization means for controlling the non-subject player character in the virtual game world based on the non-subject player character information; and
item object information receiving means for receiving the item object initial information from one of the other video game devices in response to a predetermined input operation by a player of the one of the other video game devices, wherein when the item object initial information is received from the one of the other video game devices, the item object operation controlling means introduces an item object into the virtual game world and then controls the item object in the virtual game world according to a predetermined rule. - View Dependent Claims (10, 11, 12, 13, 14, 15, 16)
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Specification