Preservation of type information between a client and a server
First Claim
Patent Images
1. In a distributed computing system including at least one server component (“
- server”
) and at least one client component (“
client”
), a computer-implemented method for preserving type information of a server object that is passed from the server to the client, comprising;
passing the server object along with the type information to the client, upon receiving a call from the client.
2 Assignments
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Accused Products
Abstract
In a distributed computing system containing multiple entities such as servers and clients, an object passed between the entities is attached with metadata identifying the type of the object and/or types and values of properties associated with the object. Before the object is passed to an entity in the distributed computing system, the object may be serialized into a data format that the receiving entity can understand.
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Citations
20 Claims
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1. In a distributed computing system including at least one server component (“
- server”
) and at least one client component (“
client”
), a computer-implemented method for preserving type information of a server object that is passed from the server to the client, comprising;
passing the server object along with the type information to the client, upon receiving a call from the client. - View Dependent Claims (2, 3, 4, 5, 6, 7)
- server”
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8. In a distributed computing system including at least one server component (“
- server”
) and at least one client component (“
client”
), wherein the server provides at least one service for the client, a computer-implemented method for preserving type information of a client object passed from the client to the server, comprising;
creating the client object; and
sending the client object to the server, wherein the client object is associated with the type information of the client object. - View Dependent Claims (9, 10, 11, 12, 13)
- server”
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14. In a distributed computing system including at least one server component (“
- server”
) and at least one client component (“
client”
), a computer-implemented method for serializing an object passed between the server and the client, comprising;
serializing a server object that is to be passed to the client, using a custom serialization method, so that the server object is in a data format recognized by the client. - View Dependent Claims (15, 16, 17, 18, 19, 20)
- server”
Specification