COMPUTER SYSTEM FOR CREATING AND PLAYING LOCATION AWARE GAMES
First Claim
Patent Images
7. Computer system for creating and playing location aware games comprising:
- computing device with audio delivery;
plurality of virtual effects having size and interaction rules;
a user interface to permit a user to select and view a gameboard based off of an inputted location and assign virtual effects to locations within the gameboard;
a storage means for storing said gameboard and said plurality of virtual effects;
a controller to control the location of one or more virtual effects during game play based on input from a location receiver;
a timing device used by the controller to establish cadence of play.
0 Assignments
0 Petitions
Accused Products
Abstract
Computer system for creating and playing location aware games. The creation process allows for authoring of custom location aware games, training aids, tours and scavenger hunts using a mobile computing device and map. The resulting game can be played using a mobile computing device and location receiver (e.g. GPS receiver).
-
Citations
22 Claims
-
7. Computer system for creating and playing location aware games comprising:
-
computing device with audio delivery;
plurality of virtual effects having size and interaction rules;
a user interface to permit a user to select and view a gameboard based off of an inputted location and assign virtual effects to locations within the gameboard;
a storage means for storing said gameboard and said plurality of virtual effects;
a controller to control the location of one or more virtual effects during game play based on input from a location receiver;
a timing device used by the controller to establish cadence of play. - View Dependent Claims (8, 9)
-
-
10. Method for creating, editing and playing location aware games comprising:
-
plurality of virtual effects having size and interaction rules;
a method for creating and editing a gameboard based off of an inputted location and assign virtual effects to locations within the gameboard;
a method for storing said gameboard and said plurality of virtual effects;
a method for playing user interface to permit a user to view said gameboard and said plurality of virtual effects while playing a game;
a controller to control the location of one or more virtual effects during game play based on input from at least one of the following;
a computer mouse, a screen stylus and a location receiver;
a timing device used by the controller to establish cadence of play. - View Dependent Claims (1, 2, 3, 4, 5, 6, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22)
-
-
16-1. The method of claim 12 wherein said virtual effects have subtypes that have unique attributes, an overriding movement method, an overriding intersection method, an overriding appearance method, a unique plurality of appearance images, an overriding audio method and unique plurality of audio files.
Specification