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Multi-player game architecture

  • US 20070087829A1
  • Filed: 10/14/2005
  • Published: 04/19/2007
  • Est. Priority Date: 10/14/2005
  • Status: Abandoned Application
First Claim
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1. A network-based game system, comprising:

  • a computer network configured to communicate with game client applications running on a plurality of computer devices, wherein at least two of the game client applications are engaged in the same game room;

    a first server connected to the computer network, configured to store a game engine application capable of communicating with the plurality of game client applications;

    a computer storage device connected to the computer network, configured to store a protocol for message encryption and message decryption; and

    a second server connected to the computer network, configured to store a game-system-interface (GSI) program that can receive a plurality of first encrypted messages from the plurality of game client applications and decrypt the first encrypted messages using the protocol stored on the computer storage device.

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