SUBSTANTIALLY SIMULTANEOUS INTERMITTENT CONTEST
First Claim
1. A method for implementing a simultaneous, but intermittently played, contest, comprising:
- (a) delivering a problem substantially simultaneously to geographically dispersed players, the problem being identical for all players;
(b) receiving responses to the problem from the players and measuring response times corresponding to the responses;
(c) determining scores for the players that are based on the responses and corresponding response times; and
(d) repeating steps (a)-(c) a plurality of times, with a median time interval between delivery of consecutive problems being at least 30 minutes, and with an aggregate score being maintained for each of the players.
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Accused Products
Abstract
Provided, inter alia, is a type of contest in which, at various intervals, geographically dispersed players attempt to answer the identical problem at substantially the same time. In representative embodiments, problems (typically, questions) are made available at seemingly random times throughout the day (or throughout some specified time interval), and players have the opportunity either to respond to the problem or (e.g., in the event that a given player is occupied when a particular problem arises) to pass on the current problem and wait for another one. In such embodiments, more questions are made available than the players are permitted to answer in accordance with the rules of the game, so that players have flexibility as to when they participate.
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Citations
20 Claims
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1. A method for implementing a simultaneous, but intermittently played, contest, comprising:
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(a) delivering a problem substantially simultaneously to geographically dispersed players, the problem being identical for all players;
(b) receiving responses to the problem from the players and measuring response times corresponding to the responses;
(c) determining scores for the players that are based on the responses and corresponding response times; and
(d) repeating steps (a)-(c) a plurality of times, with a median time interval between delivery of consecutive problems being at least 30 minutes, and with an aggregate score being maintained for each of the players. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
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14. A system for implementing a simultaneous, but intermittently played, contest, comprising:
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(a) means for delivering a problem substantially simultaneously to geographically dispersed players, the problem being identical for all players;
(b) means for receiving responses to the problem from the players and measuring response times corresponding to the responses;
(c) means for determining scores for the players that are based on the responses and corresponding response times; and
(d) means for repeating execution of means (a)-(c) a plurality of times, with a median time interval between delivery of consecutive problems being at least 30 minutes, and with an aggregate score being maintained for each of the players. - View Dependent Claims (15, 16, 17, 18, 19, 20)
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Specification