Game delivery system
First Claim
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1. An apparatus to implement a game, the apparatus comprising:
- a cable headend comprising a processing server to serve the game to an end user; and
a content provider to store game content and to serve the game content to the processing server at the cable headend.
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Abstract
A game delivery system wherein games can be delivered to players using a cable television infrastructure. Players can interact with the game via an input device such as a remote control, and the user'"'"'s set top box can communicate with the cable headend in order to effectuate game play. A player can also win cash or noncash prizes in a tournament with other players as well.
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Citations
20 Claims
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1. An apparatus to implement a game, the apparatus comprising:
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a cable headend comprising a processing server to serve the game to an end user; and
a content provider to store game content and to serve the game content to the processing server at the cable headend. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A method to serve a game, the method comprising:
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maintaining game content by a content provider using a content server;
serving the game by a cable company to a subscriber'"'"'s cable television set top box using the game content; and
updating the game content by the content provider without direct participation by the cable company. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17)
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18. A method to serve a game, the method comprising:
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storing a plurality of scenes;
storing a plurality of animation sequences;
inputting move data from a player;
determining a particular scene from the plurality of scenes using the move data;
determining a particular animation sequence from the plurality of animation sequences using the move data; and
serving, using a cable network, an animated sequence to an end user comprising the particular scene with the animation sequence on top of the animated sequence. - View Dependent Claims (19)
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20. A method to serve a game via a cable company administering a cable delivery system, the method comprising:
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registering a new user to the game using a remote control in communication with a set top box;
transmitting registration information for the new user to a content provider database;
commencing a tournament among multiple players including the new user, tournament data stored by the content provider database;
initiating a process administered by the cable company to implement the game for the new user;
requesting game content information, by the process, from the content provider;
transmitting the game content information from the content provider to the process;
using the game content information to generate game output;
serving the game output of the game to the set top box; and
modifying, by the content provider, the game content information without intervention by the cable company.
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Specification