Interoperation between virtual gaming environment and real-world environments
First Claim
1. A method for using a toy device (400), comprising:
- providing a game application to a player for playing a game in a virtual gaming environment comprising at least one game object controllable by the player;
providing the toy device to the player for playing in a real-world environment;
wherein the toy device has one or more sensors allowing to detect how the player interacts with the toy device;
by the means of the one or more sensors, registering sensor information detected in consequence to the player playing with the toy device in the real-world environment; and
transferring the sensor information to the game application to adjust a state of the game in the virtual gaming environment in accordance with the playing in the real-world environment.
1 Assignment
0 Petitions
Accused Products
Abstract
A toy device is provided, which is interoperable with a virtual game application enabling a player for playing in a virtual gaming environment. The virtual game application comprises at least one game object controllable by the player. The game object has game specific characteristics, which are developable during playing. The toy device is provided to the player for playing in a real-world environment. The toy device represents a real-world analog of the game object and has one or more sensors, which are arranged to detect how a player a game plays of the player with the toy device. Sensor information is registered by the means of the one or more sensors. The sensor information is detected in consequence to how a game play of the player plays with the toy device in the real-world environment and is transferred to the game application to adjust the game specific characteristics of the game object in accordance with the game play in the real-world environment.
-
Citations
42 Claims
-
1. A method for using a toy device (400), comprising:
-
providing a game application to a player for playing a game in a virtual gaming environment comprising at least one game object controllable by the player;
providing the toy device to the player for playing in a real-world environment;
wherein the toy device has one or more sensors allowing to detect how the player interacts with the toy device;
by the means of the one or more sensors, registering sensor information detected in consequence to the player playing with the toy device in the real-world environment; and
transferring the sensor information to the game application to adjust a state of the game in the virtual gaming environment in accordance with the playing in the real-world environment. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17)
-
-
18. A toy device (400) operative in a game, comprising:
-
one or more sensors allowing to detect how a player interacts with the toy device in a real-world environment;
a data interface arranged for transferring sensor information to a game application;
wherein the game application is provided to the player for playing in a virtual gaming environment comprising at least one game object controllable by the player; and
the toy device is provided to the player for playing in a real-world environment;
wherein the sensor information enables to adjust a state of the game in the virtual gaming environment in accordance with the playing in the real-world environment. - View Dependent Claims (19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34)
-
-
35. A processing device (100) arranged for operatively coupling with a toy device,
wherein the toy device comprises one or more sensors, which are arranged for detecting how a player plays with the toy device and for providing sensor information in consequence to how the player plays with the toy device in a real-world environment the processing device comprises a data interface arranged for communication with the toy device to transfer the sensor information provided by the toy device to a game application; -
wherein the game application is for use by the player playing in a virtual gaming environment comprising at least one game object controllable by the player; and
the toy device is for use by the player playing in the real-world environment;
wherein the sensor information enables to adjust a state of the game application in the virtual gaming environment in accordance with the playing in the real-world environment. - View Dependent Claims (36, 37, 38, 39, 40, 41, 42)
-
Specification