GAMING DEVICE METHODS AND APPARATUS EMPLOYING AUDIO/VIDEO PROGRAMMING OUTCOME PRESENTATION
First Claim
Patent Images
1. A method comprising:
- allowing a player to place a wager on a gaming device;
allowing the player to select a time length for an audio/visual programming clip; and
presenting an audio/visual programming clip conforming to the player'"'"'s selection.
2 Assignments
0 Petitions
Accused Products
Abstract
In a first aspect, a method of operating a gaming device is provided. The method includes the steps of (1) determining an outcome value of a game result of the gaming device; (2) retrieving historical audio/video programming having content that provides an indication of the outcome value; and (3) providing the historical audio/video programming to a player of the gaming device. The historical audio/video programming may comprise, for example, a television show, a sporting event, a movie, an animated show, or the like. Numerous other aspects are provided.
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Citations
36 Claims
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1. A method comprising:
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allowing a player to place a wager on a gaming device;
allowing the player to select a time length for an audio/visual programming clip; and
presenting an audio/visual programming clip conforming to the player'"'"'s selection. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A system comprising:
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a user interface; and
a controller operatively associated with the user interface and adapted to;
allow a player to place a wager through the user interface;
allow the player to select a time length for an audio/visual programming clip; and
present an audio/visual programming clip conforming to the player'"'"'s selection. - View Dependent Claims (13, 14)
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15. A computer readable medium comprising software adapted to:
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allow a player to place a wager on a gaming device;
allow the player to select a time length for an audio/visual programming clip; and
present an audio/visual programming clip conforming to the player'"'"'s selection.
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16. A method comprising:
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receiving a wager from a player;
displaying a plurality of images in rapid succession to simulate a spinning reel; and
stopping the simulated spinning reel at a selected image; and
presenting an audio/visual programming clip from which the selected image originated. - View Dependent Claims (17, 18, 19, 20, 21, 22, 23)
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24. A system comprising:
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a user interface; and
a controller operatively associated with the user interface and receive a wager from a player;
display, on the user interface, a plurality of images in rapid succession to simulate a spinning reel; and
stop the simulated spinning reel at a selected image; and
present an audio/visual programming clip from which the selected image originated.
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25. A computer readable medium comprising software with instructions adapted to:
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receive a wager from a player;
display a plurality of images in rapid succession to simulate a spinning reel; and
stop the simulated spinning reel at a selected image; and
present an audio/visual programming clip from which the selected image originated.
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26. A method comprising:
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accepting a wager from a player of a gaming device;
determining an outcome for the wager;
determining a plurality of audio/visual programming clips corresponding to the outcome;
presenting a player a plurality of frames from which to select, each of the plurality of frames corresponding to a respective one of the plurality of audio/visual programming clips;
receiving a selection from the player from amongst the plurality of frames; and
displaying the corresponding audio/visual programming clip associated with the selection. - View Dependent Claims (27, 28)
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29. A system comprising:
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a user interface; and
a controller operatively coupled to the user interface and adapted to;
accept a wager from a player through the user interface;
determine an outcome for the wager;
determine a plurality of audio/visual programming clips corresponding to the outcome;
present a player a plurality of frames from which to select, each of the plurality of frames corresponding to a respective one of the plurality of audio/visual programming clips;
receive, through the user interface, a selection from the player from amongst the plurality of frames; and
display the corresponding audio/visual programming clip associated with the selection.
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30. A computer readable medium comprising software with instructions to:
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accept a wager from a player of a gaming device;
determine an outcome for the wager;
determine a plurality of audio/visual programming clips corresponding to the outcome;
present a player a plurality of frames from which to select, each of the plurality of frames corresponding to a respective one of the plurality of audio/visual programming clips;
receive a selection from the player from amongst the plurality of frames; and
display the corresponding audio/visual programming clip associated with the selection.
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31. A method comprising:
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accepting a wager from a player;
presenting a plurality of images on a display of a gaming device, wherein each of the plurality of images comprises a subportion of a frame of an audio/visual programming clip and wherein each of the plurality of images is associated with a different outcome for the wager;
receiving a selection from the player from amongst the plurality of images; and
displaying the audio/visual programming clip associated with the selection. - View Dependent Claims (32, 33, 34)
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35. A system comprising:
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a user interface; and
a controller operatively coupled to the user interface and adapted to;
accept a wager from a player through the user interface;
present a plurality of images on a display of a gaming device, wherein each of the plurality of images comprises a subportion of a frame of an audio/visual programming clip and wherein each of the plurality of images is associated with a different outcome for the wager;
receive a selection from the player from amongst the plurality of images; and
display the audio/visual programming clip associated with the selection.
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36. A computer readable medium comprising software with instructions to:
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accept a wager from a player;
present a plurality of images on a display of a gaming device, wherein each of the plurality of images comprises a subportion of a frame of an audio/visual programming clip and wherein each of the plurality of images is associated with a different outcome for the wager;
receive a selection from the player from amongst the plurality of images; and
display the audio/visual programming clip associated with the selection.
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Specification