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Video game system using pre-encoded digital audio mixing

  • US 20070105631A1
  • Filed: 01/05/2007
  • Published: 05/10/2007
  • Est. Priority Date: 07/08/2005
  • Status: Active Grant
First Claim
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1. A method of encoding audio, comprising:

  • accessing data representing a plurality of independent audio signals, the data representing each respective audio signal comprising a sequence of source frames;

    wherein each frame in the sequence of sources frames comprises a plurality of audio data copies, each audio data copy having an associated quality level, the quality level of each copy being a member of a predefined range of quality levels that range from a highest quality level to a lowest quality level; and

    merging the plurality of source frame sequences into a sequence of target frames, wherein the target frames comprise a plurality of target channels, the merging including, for a respective target frame and corresponding source frames, selecting a quality level and assigning the audio data copy at the selected quality level of each corresponding source frame to at least one respective target channel.

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