SYSTEM AND METHOD FOR LISTENING TO TEAMS IN A RACE EVENT
First Claim
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1. A computer-implemented method to allow a remote computer user to listen to teams in a race event, the method comprising:
- receiving audio signals from a plurality of audio sources at the race event;
transmitting at least some of the audio signals to a remote computer via a wide area network;
assigning different priority values to at least two different audio sources to be heard; and
playing the audio signals as a function of the priority values.
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Abstract
A computer-implemented method and system allows a remote computer user to listen to teams in a race event. The method includes receiving audio signals from a plurality of audio sources at the race event; transmitting at least some of the audio signals to a remote computer; and filtering the audio signals as a function of the source of at least some of the audio signals so that at least some of the audio signals are not played by the remote computer and heard by the user.
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Citations
15 Claims
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1. A computer-implemented method to allow a remote computer user to listen to teams in a race event, the method comprising:
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receiving audio signals from a plurality of audio sources at the race event;
transmitting at least some of the audio signals to a remote computer via a wide area network;
assigning different priority values to at least two different audio sources to be heard; and
playing the audio signals as a function of the priority values. - View Dependent Claims (2, 3, 4, 5, 11, 12, 13, 14, 15)
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7. The computer-implemented method of claim 6
wherein the step of playing includes playing audio signals as a function of whether the team member has been selected.
Specification