Game unit with motion and orientation sensing controller
First Claim
1. An electronic game apparatus for providing a game activity on a monitor device, comprising:
- a contacting member adapted to be manipulated by a user;
a signal-emitting member adapted to be manipulated by the user, the signal-emitting member including one or more kinetic sensors each adapted to produce a kinetic control signal representative of at least an orientation of the signal-emitting member, the signal-emitting member further including at least one contact sensor adapted to be actuated by the user pressing the contacting member against the signal-emitting member to produce a contact control signal;
a processor responsive to the one or more kinetic control signals and the contact control signal and adapted to determine the game activity corresponding to the one or more kinetic control signals and the contact control signal; and
an audio-video processor coupled to the processor and adapted to produce and transmit audio-video output signals representative of the game activity to the monitor device.
1 Assignment
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Accused Products
Abstract
An electronic game apparatus for providing a game activity on a monitor device. The electronic game apparatus may include a contacting member and a signal-emitting member that are each adapted to be manipulated by a user. The signal-emitting member may include a kinetic sensor adapted to produce a kinetic control signal representative of at least an orientation of the signal-emitting member. The signal-emitting member may also include at least one contact sensor adapted to be actuated by the user pressing the contacting member against the signal-emitting member to produce a contact control signal. A processor may be responsive to the kinetic control signal and the contact control signal and adapted to determine the game activity corresponding thereto. An audio-video processor adapted to produce and transmit audio-video output signals representative of the game activity to the monitor device may be coupled to the processor.
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Citations
22 Claims
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1. An electronic game apparatus for providing a game activity on a monitor device, comprising:
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a contacting member adapted to be manipulated by a user;
a signal-emitting member adapted to be manipulated by the user, the signal-emitting member including one or more kinetic sensors each adapted to produce a kinetic control signal representative of at least an orientation of the signal-emitting member, the signal-emitting member further including at least one contact sensor adapted to be actuated by the user pressing the contacting member against the signal-emitting member to produce a contact control signal;
a processor responsive to the one or more kinetic control signals and the contact control signal and adapted to determine the game activity corresponding to the one or more kinetic control signals and the contact control signal; and
an audio-video processor coupled to the processor and adapted to produce and transmit audio-video output signals representative of the game activity to the monitor device. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A method of operating an electronic game apparatus, comprising:
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manipulating a signal-emitting member;
producing at least one kinetic control signal cumulatively representative of at least an orientation of the signal-emitting member;
transmitting from the signal-emitting member the at least one kinetic control signal;
receiving the at least one kinetic control signal at a processor remote from the signal-emitting member;
manipulating a contacting member to contact the signal-emitting member;
producing a contact control signal representative of the contact of the contacting member with the signal-emitting member;
transmitting from the signal-emitting member the contact control signal;
receiving the contact control signal at the processor;
determining a game activity based at least in part upon the at least one of the at least one kinetic control signal and the contact control signal; and
transmitting output signals representative of the game activity to a monitor device. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18, 19)
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20. A computer-readable medium comprising one or more sequences of instructions to play an electronic game, wherein execution of the one or more sequences of instructions by one or more processors causes the one or more processors to:
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receive a plurality of control signals including at least one or more kinetic control signals and a touch control signal;
determine a game activity based upon and in response to the one or more kinetic control signals including;
determining, when the one or more kinetic control signals represent a first kinetic control signal value, a first game activity including actions of a player character based upon the one or more kinetic control signals, actions of an opponent character, and interactions of the opponent character and the player character, and determining, when the one or more kinetic control signals represent a second kinetic control signal value, a second game activity including actions of a player character based upon the one or more kinetic control signals, actions of a partner character, actions of an opponent character, interactions of the opponent character and a team formed by the player character and the partner character; and
transmit one or more output signals representative of the game activity to a monitor device. - View Dependent Claims (21, 22)
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Specification