GAMING MACHINE WITH TRANSPARENT SYMBOL CARRIERS
6 Assignments
0 Petitions
Accused Products
Abstract
A method of enhancing a screen display of a gaming machine includes creating a background scene for a game screen, creating a plurality of composite symbols to overlie the background scene, and rendering at least a portion of each composite symbol transparent to enable the background scene to be viewed through the composite symbol.
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Citations
32 Claims
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1-13. -13. (canceled)
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14. A method of providing a screen display for a video display unit of a gaming apparatus operable to play a game in which a plurality of symbols are selected to form at least one outcome, wherein the symbols are displayed on the video display unit and, if a particular outcome results, the gaming apparatus awards an award, the method comprising:
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creating and displaying as part of the screen display a background scene, creating a video representation of symbols selected due to play of the game and displaying the symbols so as to overlie the background scene, wherein each symbol comprises a carrier portion and a game symbol portion, and rendering one of the carrier portion and the game symbol portion of at least certain of the symbols transparent to enable the background scene to be viewed there through. - View Dependent Claims (15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28)
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29. A method of providing a screen display for a video display unit of a gaming apparatus, the method comprising:
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creating a background scene;
creating a plurality of composite symbols, the composite symbols defining active components of a spinning reel game in which the composite symbols are spun up on a plurality of spinning reels to provide for various combinations of the composite symbols, at least one of the combinations being a winning combination, and each composite symbol having a carrier portion and a game symbol portion; and
displaying on the video display unit the background scene and displaying the plurality of composite symbols so as to overlie the background scene and rendering the carrier portion of each of the composite symbols transparent so that the background scene can be viewed through the carrier portions of the symbols, wherein displaying the plurality of composite symbols comprises arranging groups of the composite symbols end-to-end and representing each group as moving so as to represent movement of the plurality of spinning reels and then stopping to display at least one said combination of composite symbols, and wherein the background scene can be viewed through the carrier portion of the displayed composite symbols, both when the composite symbols are represented as moving and when the composite symbols are represented as stopped. - View Dependent Claims (30)
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31. A method of providing a screen display for a video display unit of a gaming apparatus, the method comprising:
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creating a background scene defining a passive component of a game;
creating a plurality of symbols, the symbols defining active components of the game, wherein play of the game involves selecting a plurality of the symbols to provide for various combinations of symbols, at least one of the combinations being a winning combination that results in the awarding of an award, wherein each symbol has a carrier portion and a game symbol portion; and
displaying on the video display unit the background scene and displaying the selected plurality of symbols in a pattern overlying the background scene, with the carrier portion of each of the symbols being substantially transparent so that the background scene can be viewed through the carrier portions of the symbols and the game symbol portion being opaque so that the background scene is inhibited from viewing through the game symbol portions of the symbols. - View Dependent Claims (32)
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Specification