SYSTEM AND METHOD FOR CONTROLLING VOLUME ASSOCIATED WITH GAMING SYSTEM
First Claim
1. A remote system for use with a gaming system having at least one gaming machine playable by a player, the gaming machine having at least one associated speaker, comprising:
- a remote device, the remote device being embodied in a mobile computer which may be carried by a user; and
, a controller operably communicating with the gaming machine and the remote device for receiving signals from the remote device and for controlling a sound level associated with the speaker associated with the at least one gaming machine in response to commands input by the user on the remote device.
1 Assignment
0 Petitions
Accused Products
Abstract
A gaming system for playing a game and processing currency includes a plurality of player interaction terminals adaptable for determining a winning outcome of the game and receiving and processing the currency and discharging the currency in response to the winning outcome of the game. Each player interaction terminal generates various sounds as the game is played and as the winning outcome is determined. A controller operably communicates with each of the player interaction terminals. A tracking device communicates with each of the player interaction terminals and the controller and is held by a casino attendant who moves the tracking device relative each of the player interaction terminals for selectively adjusting the sounds of each of the player interaction terminals and to synch and/or mute or dial down the volume so that a general message, such as, for example an emergency message, may be broadcast.
12 Citations
22 Claims
-
1. A remote system for use with a gaming system having at least one gaming machine playable by a player, the gaming machine having at least one associated speaker, comprising:
-
a remote device, the remote device being embodied in a mobile computer which may be carried by a user; and
,a controller operably communicating with the gaming machine and the remote device for receiving signals from the remote device and for controlling a sound level associated with the speaker associated with the at least one gaming machine in response to commands input by the user on the remote device. - View Dependent Claims (2, 3, 4, 5)
-
-
6. A system for use with a gaming system having at least one gaming machine playable by a player and having an associated player tracking device, the gaming machine having at least one associated game speaker, the associated player tracking device having an associated player tracking speaker, comprising:
-
a device for use by a user and/or player; and
,a controller operably communicating with the gaming machine and the remote device for receiving signals from the remote device and for selectively controlling a sound level associated with the gaming speaker and/or the player tacking speaker in response to commands input by the user or player on the device. - View Dependent Claims (7, 8, 9, 10, 11)
-
-
12. A method of controlling a sound level associated with a speaker associated with a gaming machine of a gaming system, comprising:
-
providing a remote device embodied in a mobile computer which may be carried by a user;
receiving commands input by the user onto the remote device and relaying the commands to a controller; and
,receiving the commands at the controller and controlling the sound level associated with the speaker associated with the at least one gaming machine in response to commands input by the user on the remote device. - View Dependent Claims (13, 14, 15, 16, 22)
-
-
17. A method for use with a gaming system having at least one gaming machine playable by a player and having an associated player tracking device, the gaming machine having at least one associated game speaker, the associated player tracking device having an associated player tracking speaker, comprising:
-
providing a device for use by a user and/or player;
receiving commands input by the user onto the device and relaying the commands to a controller; and
,receiving the commands at the controller and selectively controlling a sound level associated with the gaming speaker and/or the player tacking speaker in response to commands input by the user or player on the device. - View Dependent Claims (18, 19, 20, 21)
-
Specification