Storage medium storing a game program, game apparatus and game controlling method
First Claim
1. A storage medium storing a game program of a game apparatus having a display for displaying an object in a virtual space on a screen and a pointing device for designating at least a position on said screen, said game program causes a processor of said game apparatus to function:
- an input coordinate detecting means for detecting an input coordinate indicating the position on said screen designated by said pointing device every predetermined time period;
a line segment calculating means for calculating a line segment connecting a previous input coordinate and a current input coordinate which were detected by said input coordinate detecting means;
a closed region determining means for determining whether or not a closed region is formed by a plurality of line segments calculated by said line segment calculating means;
a surrounding determining means for determining whether or not said object is included in said closed region when it is determined that said closed region is formed by said closed region determining means;
an affecting object storage controlling means for storing obtained information taking said object as an affecting object in a storing means when it is determined that said object is included in said closed region by said surrounding determining means; and
a difficulty level changing means for changing a difficulty level of surrounding of another object on the basis of the affecting object indicated by the obtained information stored in said storing means.
2 Assignments
0 Petitions
Accused Products
Abstract
A game apparatus includes an LCD, and on the LCD, a touch panel is set. When a player object encounters an enemy object, a battle screen is displayed on the LCD. A player performs a sliding operation on the touch panel with a stick or the like in such a manner as to surround the enemy object and tries to obtain the enemy object. At this time, when the enemy object (affecting object) already obtained is selected, an ability (effect) equipped with the affecting object can be produced. For example, a flame according to a surrounding line is generated. When the flame hits the enemy object, the enemy object is damaged to decrease its moving speed and stop moving.
22 Citations
11 Claims
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1. A storage medium storing a game program of a game apparatus having a display for displaying an object in a virtual space on a screen and a pointing device for designating at least a position on said screen,
said game program causes a processor of said game apparatus to function: -
an input coordinate detecting means for detecting an input coordinate indicating the position on said screen designated by said pointing device every predetermined time period;
a line segment calculating means for calculating a line segment connecting a previous input coordinate and a current input coordinate which were detected by said input coordinate detecting means;
a closed region determining means for determining whether or not a closed region is formed by a plurality of line segments calculated by said line segment calculating means;
a surrounding determining means for determining whether or not said object is included in said closed region when it is determined that said closed region is formed by said closed region determining means;
an affecting object storage controlling means for storing obtained information taking said object as an affecting object in a storing means when it is determined that said object is included in said closed region by said surrounding determining means; and
a difficulty level changing means for changing a difficulty level of surrounding of another object on the basis of the affecting object indicated by the obtained information stored in said storing means. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A game apparatus having a display for displaying an object in a virtual space on a screen and a pointing device for designating at least a position on said screen, comprising:
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an input coordinate detecting means for detecting an input coordinate indicating the position on said screen designated by said pointing device every predetermined time period;
a line segment calculating means for calculating a line segment connecting a previous input coordinate and a current input coordinate which were detected by said input coordinate detecting means;
a closed region determining means for determining whether or not a closed region is formed by a plurality of line segments calculated by said line segment calculating means;
a surrounding determining means for determining whether or not said object is included in said closed region when it is determined that said closed region is formed by said closed region determining means;
an affecting object storage controlling means for storing obtained information taking said object as an affecting object in a storing means when it is determined that said object is included in said closed region by said surrounding determining means; and
a difficulty level changing means for changing a difficulty level of surrounding another object on the basis of the affecting object indicated by the obtained information stored in said storing means.
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11. A game controlling method of a game apparatus having a display for displaying an object in a virtual space on a screen and a pointing device for designating at least a position on said screen, including following steps of:
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(a) detecting an input coordinate indicating the position on said screen designated by said pointing device every predetermined time period;
(b) calculating a line segment connecting a previous input coordinate and a current input coordinate which were detected by said step (a);
(c) determining whether or not a closed region is formed by a plurality of line segments calculated by said step (b);
(d) determining whether or not said object is included in said closed region when it is determined that said closed region is formed by said step (c);
(e) storing obtained information taking said object as an affecting object in a storing means when it is determined that said object is included in said closed region by said step (d); and
(f) changing a difficulty level of surrounding another object on the basis of the affecting object indicated by the obtained information stored in said storing means.
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Specification