Replay of media stream from a prior change location
First Claim
1. ) A method of replaying a media stream (30) from a previous location (LN-L1) in the media stream (30), the method comprising replaying the media stream (140, 140a) from a selected one of a number of previously identified content changes (120, 120a) in the media stream (30), the content changes comprising prior speech breaks in the media stream (30).
2 Assignments
0 Petitions
Accused Products
Abstract
A playback option that the user can engage causes the video stream (30) to move backward to the previous change points (LN-L1) of the video stream (30) in sequence, and then play the video stream (30) forward from one of the prior change points selected by the user. The change points of a video stream (30) that occur prior to the current play point (T) of the video stream (30) are generated in real time or included in the video stream (30). The change points (LN-L1) can be speech breaks, shot cuts and movement of persons or objects in the video stream (30).
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Citations
24 Claims
- 1. ) A method of replaying a media stream (30) from a previous location (LN-L1) in the media stream (30), the method comprising replaying the media stream (140, 140a) from a selected one of a number of previously identified content changes (120, 120a) in the media stream (30), the content changes comprising prior speech breaks in the media stream (30).
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14. ) A method of replaying a digital media stream (30) from a location in the media stream prior to the current play position T of the media stream (30), the method comprising the steps of:
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a) detecting content change locations (LN-L1) in real-time as the media stream plays (120);
b) storing at least a number of the closest change locations detected prior to play position T (120);
c) receiving one or more input signals comprising a number m (130);
d) retrieving from memory the mth closest change location prior to position T in the media stream; and
e) replaying the media stream from the mth closest change location to T in the media stream (140). - View Dependent Claims (15, 16, 17)
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- 18. ) A system (10) that replays a media stream (30) from a previous location (LN-L1) in the media stream (30), the system (10) having a processor (50) and a memory, the processor (50) receiving one or more input signals selecting one of a number of previously identified content changes in the media stream (30), the processor (50) further retrieving from memory a location (LN-L1) corresponding to the selected content change and activating replay of the media stream (30) from the selected change location (LN-L1), wherein the content changes identified comprise prior speech breaks in the media stream (30).
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24. ) A computer program product embodied in a computer-readable medium to replay a media stream (30) from a selected prior location (LN-L1) in the media stream (30), the computer program product comprising:
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a) computer readable program code that detects content changes in real time as the media stream plays (120);
b) computer readable program code that stores in a memory at least a number of the locations (LN-L1) of the closest content changes in the media stream detected prior to play position T (120);
c) computer readable program code that receives one or more input signals comprising a number m (130);
d) computer readable program code that retrieves from memory the mth closest change location prior to position T in the media stream; and
e) computer readable program code that generates an output signal to replay the media stream from the mth closest change location prior to T (140).
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Specification