METHOD AND SYSTEM OF REAL VIDEO GAMING
First Claim
Patent Images
1. A method of providing gaming comprising:
- capturing a plurality of video clips of real world chance events;
determining results of said real world chance events;
storing said plurality of video clips;
storing said results of said chance events;
presenting game results to a player at a desired time after said storing, wherein said results are determined by said real world chance events.
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Abstract
Methods and systems for gaming over a network or communications medium such as via the Internet. In specific embodiments, a real video gaming experience is generated by for a player at a client system from a sequence of real world derived chance events and associated video clips. The server system optionally provides a sequence in an encoded format and the sequence is delivered to the client where the client uses the sequence to create a game of chance for a player.
40 Citations
26 Claims
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1. A method of providing gaming comprising:
- capturing a plurality of video clips of real world chance events;
determining results of said real world chance events;
storing said plurality of video clips;
storing said results of said chance events;
presenting game results to a player at a desired time after said storing, wherein said results are determined by said real world chance events. - View Dependent Claims (2, 3, 4, 5, 6, 7, 9, 10, 11, 12, 13, 14, 15, 19)
- capturing a plurality of video clips of real world chance events;
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8. A method of providing gaming comprising:
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capturing a plurality of video clips of real world chance events;
determining results of said real world chance events;
storing said plurality of video clips;
storing said results of said chance events;
presenting game results to a player at a desired time after said storing, wherein said results are determined by said real world chance events.
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16. A client system providing real video gaming comprising:
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a display component for displaying information identifying available video games; and
an ordering component that in response to performance of a user action, sends a request to a server system to order a sequence of game video clips;
a decoding component able to read encoded data representing one or more gaming sequences. - View Dependent Claims (17, 18)
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20. A business method providing gaming services to a plurality of players comprising:
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establishing a stream interface to at least one game stream provider, said game stream provider providing a plurality of game video clips;
establishing a backend interface to at least one game backend provider, said game backend provider enabling gaming opportunities to players;
providing a real video gaming server, said real video gaming server able to receive said game video clips and store said game video clips and results of said clips;
providing a plurality of gaming clients to a player, said gaming clients enabled to;
receive available game data indicating available gaming options from one or more of said game backend providers;
present said available game data to players;
receive indications from players of desired games;
present a replay of a desired game using said game video clips. - View Dependent Claims (21, 22, 23, 24, 25)
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26. A system providing real video gaming comprising:
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agreements with at least one game stream provider, said game stream provider providing a plurality of game video clips;
agreements with at least one game backend provider, said game backend provider enabling gaming opportunities to players;
agreements with a real video gaming server, said real video gaming server able to receive said game video clips and store said game video clips and results of said clips;
agreements presented to players, enabling said players to play one or more games using said game video clips.
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Specification