SYSTEM AND METHOD FOR FACILITATING PLAY OF A VIDEO GAME VIA A WEB SITE
First Claim
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1. A method comprising:
- storing, in a memory within a secure perimeter of a device associated with a player of a game, tournament data associated with a session of the game played by the player, wherein the tournament data comprises data indicative of an amount of time associated with the player'"'"'s play of the game session; and
transmitting to a game controller, after a delay in communications with the game controller, the tournament data associated with the game session.
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Abstract
A method and system for operating a video game or video game tournament (e.g., via a Web site) is disclosed. In accordance with the method and system a bonus is provided to a player playing the video game or participating in the video game tournament. In some embodiments a bonus is provided to the player if a rating associated with the player is worse than a threshold rating. In some embodiments a bonus is provided to the player if the occurrence of at least one predetermined condition is identified. Such a condition may be, for example, a condition that indicates the player will soon cease playing the video game or participating in the tournament.
92 Citations
31 Claims
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1. A method comprising:
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storing, in a memory within a secure perimeter of a device associated with a player of a game, tournament data associated with a session of the game played by the player, wherein the tournament data comprises data indicative of an amount of time associated with the player'"'"'s play of the game session; and
transmitting to a game controller, after a delay in communications with the game controller, the tournament data associated with the game session. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
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13. A method comprising:
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receiving, at a game controller and from a device associated with a player of a game, an indication of tournament data associated with a session of the game played by the player, wherein the tournament data is stored in a memory within a secure perimeter of the player device, and wherein the tournament data comprises data indicative of an amount of time associated with the player'"'"'s play of the game session; and
determining if the player qualifies to win a prize, at least by comparing a portion of the secure tournament data to tournament data received from other players participating in the tournament. - View Dependent Claims (14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24)
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25. A method of using a distributed electronic tournament system in which a plurality of remotely located players participate in a tournament through input/output devices connected to a central controller which manages the tournament, comprising:
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uniquely identifying a player communicating with the central controller via an associated input/output device;
allowing the player to participate in the tournament via the associated input/output device upon payment of an entry fee by the player, the tournament occurring within a time window;
receiving, at the central controller and from the associated input/output device, and after a delay in communications with the associated input/output device, an indication of tournament data associated with a session of a game of the tournament played by the player, wherein the tournament data is stored in a memory within a secure perimeter of the associated input/output device; and
determining if the player qualifies to win a prize, at least by comparing a portion of the secure tournament data to tournament data received from other players participating in the tournament.
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26. A system comprising:
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a user interface via which a player may participate in a tournament by playing a session of a game associated with the tournament;
a secure memory storing tournament data associated with the game session, wherein the tournament data comprises data indicative of an amount of time associated with the player'"'"'s play of the game session;
a communication device operable to conduct communications with a remote game controller; and
a controller operatively coupled to the user interface, the secure memory, and the communication device, and adapted to;
cause the secure memory to store the tournament data; and
cause the communication device to transmit, to the remote game controller, and after a delay in communications with the remote game controller, the tournament data. - View Dependent Claims (27)
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28. An apparatus, comprising:
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a processor; and
a storage device in communication with the processor and storing instructions adapted to be executed by the processor to;
store, in a secure perimeter of the storage device, tournament data associated with a session of a game played by a player, wherein the tournament data comprises data indicative of an amount of time associated with the player'"'"'s play of the game session; and
transmit, to a game controller, and after a delay in communications with the game controller, the tournament data associated with the game session.
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29. A medium storing instructions adapted to be executed by a processor to:
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store, in a memory within a secure perimeter of a device associated with a player of a game, tournament data associated with a session of the game played by the player, wherein the tournament data comprises data indicative of an amount of time associated with the player'"'"'s play of the game session; and
transmit to a game controller, after a delay in communications with the game controller, the tournament data associated with the game session.
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30. An apparatus, comprising:
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a processor; and
a storage device in communication with the processor and storing instructions adapted to be executed by the processor to;
receive, at a game controller and from a device associated with a player of a game, an indication of tournament data associated with a session of the game played by the player, wherein the tournament data is stored in a memory within a secure perimeter of the player device; and
determine if the player qualifies to win a prize, at least by comparing a portion of the secure tournament data to tournament data received from other players participating in the tournament.
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31. A medium storing instructions adapted to be executed by a processor to:
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receive, at a game controller and from a device associated with a player of a game, an indication of tournament data associated with a session of the game played by the player, wherein the tournament data is stored in a memory within a secure perimeter of the player device; and
determine if the player qualifies to win a prize, at least by comparing a portion of the secure tournament data to tournament data received from other players participating in the tournament.
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Specification