Multi-player game using simulated credit transactions
1 Assignment
0 Petitions
Accused Products
Abstract
A method and system provides credit arrangements in simulated environments. A user can participate in credit transactions to acquire virtual products, virtual services, and/or virtual items of value. Feedback is provided to the user regarding results of the credit transactions. In some embodiments multiple users can make simulated purchases or incur simulated credit obligations posted to virtual accounts, and can also make simulated compensation against balances due or obligations owed. The user may also have an opportunity of engaging in related real-world financial transactions. In some implementations, multiple players at different locations can use virtual charge accounts and/or real world accounts for arranging or resolving a virtual credit transaction. Some embodiments provide for consequences based on a player'"'"'s performance record of compliance or non-compliance with an obligation arising from a simulated credit transaction.
113 Citations
79 Claims
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1-12. -12. (canceled)
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13. A method of managing player interaction in a virtual world, comprising:
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providing a virtual world environment with a capability for a player to acquire something of virtual value pursuant to a simulated credit transaction based on credit terms that include a future obligation;
making a record of the simulated credit transaction, including making a performance record related to compliance with the player'"'"'s obligation arising from the simulated credit transaction. - View Dependent Claims (14, 15, 24, 25, 26, 27, 28, 72, 73, 74, 75, 76, 77, 78, 79)
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16-23. -23. (canceled)
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29. A method of player participation in a virtual world environment, comprising:
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providing a virtual world environment accessible by one or more players;
enabling the one or more players to choose a different destination and/or activity and/or event in the virtual world environment;
creating an opportunity for the one or more players to participate in a credit transaction with another player and/or a non-player entity; and
making a record of the credit transaction including a performance record of compliance or non-compliance with terms of the credit transaction. - View Dependent Claims (30, 31, 32, 33, 34, 35, 36, 37)
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38. A computer program product having one or more computer programs encoded on carrier media for executing a computer process, the computer process comprising:
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providing a virtual world environment accessible by a player;
enabling the player to choose a destination and/or activity and/or event in the virtual world environment;
creating a credit transaction involving the player with another player and/or with a non-player entity; and
keeping a record of the credit transaction including a record regarding the player'"'"'s compliance with terms of the credit transaction. - View Dependent Claims (39, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56)
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40-45. -45. (canceled)
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57. A computerized virtual world system comprising:
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computer means including a memory device and a processor for creating a virtual world environment capable of having one or more players participate in a virtual credit transaction;
a player interface link operatively coupled to said computer means; and
a record of compliance and/or non-compliance with the virtual credit transaction based on acquisition of a virtual product and/or a virtual service and/or something having value in the virtual world environment. - View Dependent Claims (58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71)
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Specification