Platform for immersive gaming
First Claim
Patent Images
1. A platform for immersive video gaming instrumented with electronic and passive equipment so that an instrumented hand-held controller can be used to play a computer-generated video simulation or game in which the location and orientation of the hand-held controller and the user'"'"'s head is tracked by a tracking system, comprising:
- an instrumented hand-held controller to be carried by a user;
tracking equipment coupled to the hand-held controller for use in the tracking system, so that both the location and orientation of the hand-held controller can be determined by the tracking system;
a head mounted display (HMD) to be worn by the user;
tracking equipment coupled to the HMD for use in the tracking system, so that both the location and orientation of the HMD can be determined by the tracking system;
a computer generated video simulation that accurately uses the position and orientation information of the hand-held controller and HMD to provide interactions in the computer generated video simulation or game; and
a video output provided to the user'"'"'s HMD showing the result of the computer generated video simulation.
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Accused Products
Abstract
An instrumented game controller (such as a firearm simulator), head-mounted display system, with electronic equipment with positional tracking equipment, together with associated software, to create unprecedented immersive virtual reality or augmented reality games, entertainment or “serious” gaming such as training,
178 Citations
14 Claims
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1. A platform for immersive video gaming instrumented with electronic and passive equipment so that an instrumented hand-held controller can be used to play a computer-generated video simulation or game in which the location and orientation of the hand-held controller and the user'"'"'s head is tracked by a tracking system, comprising:
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an instrumented hand-held controller to be carried by a user;
tracking equipment coupled to the hand-held controller for use in the tracking system, so that both the location and orientation of the hand-held controller can be determined by the tracking system;
a head mounted display (HMD) to be worn by the user;
tracking equipment coupled to the HMD for use in the tracking system, so that both the location and orientation of the HMD can be determined by the tracking system;
a computer generated video simulation that accurately uses the position and orientation information of the hand-held controller and HMD to provide interactions in the computer generated video simulation or game; and
a video output provided to the user'"'"'s HMD showing the result of the computer generated video simulation. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A method for immersive video gaming instrumented using electronic and passive equipment so that an instrumented hand-held controller can be used to play a computer-generated video simulation or game in which the location and orientation of the hand-held controller and the user'"'"'s head is tracked by a tracking system, comprising:
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providing an instrumented hand-held controller to be carried by a user;
providing tracking equipment coupled to the hand-held controller for use in the tracking system, so that both the location and orientation of the hand-held controller can be determined by the tracking system;
providing a head mounted display (HMD) to be worn by the user;
providing tracking equipment coupled to the HMD for use in the tracking system, so that both the location and orientation of the HMD can be determined by the tracking system;
providing a computer generated video simulation that accurately uses the position and orientation information of the hand-held controller and HMD to provide interactions in the computer generated video simulation or game; and
providing a video output to the user'"'"'s HMD showing the result of the computer generated video simulation. - View Dependent Claims (9, 10, 11, 12, 13, 14)
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Specification