Transportable character-centric gaming for wireless lan hotspots
First Claim
1. A method for providing transportable character-centric gaming at a wireless access to a user comprising the steps of:
- providing a first gaming server at a first wireless access, wherein the gaming server is accessible from the wireless access;
providing at least one first selectable game at said first gaming server having at least one savable character;
providing the capability to save the savable character at an arbitrary point in the first game onto a transportable medium to retain a current saved character, wherein the current saved character is loadable for play in a second game independent of said first game.
1 Assignment
0 Petitions
Accused Products
Abstract
Gaming capabilities to users at wireless hotspots wherein users can save their gaming characters and transporting them for play and development in, e.g., future games at other hotspots independent of the original game in which the character was saved. A gaming server is provided at a WLAN, wherein the user logs onto the hotspot and accesses the gaming server to select and play a game, wherein the user is represented by a character in the game. At any desired point in the game, the user may save the character onto a transportable medium, e.g., a mobile device, floppy disk, CD, etc. The user may play a future game using the saved character at, e.g., different hotspots against different users.
-
Citations
20 Claims
-
1. A method for providing transportable character-centric gaming at a wireless access to a user comprising the steps of:
-
providing a first gaming server at a first wireless access, wherein the gaming server is accessible from the wireless access;
providing at least one first selectable game at said first gaming server having at least one savable character;
providing the capability to save the savable character at an arbitrary point in the first game onto a transportable medium to retain a current saved character, wherein the current saved character is loadable for play in a second game independent of said first game. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
-
-
11. A method for providing transportable character-centric gaming comprising the steps of:
-
providing at least one first selectable game having at least one savable character, wherein said savable character is savable independent of the first game;
providing the capability to save the at least one savable character at an arbitrary point in the at least one first game onto a transportable medium to form a saved character; and
providing the capability to load the saved character for play in at least one of said first selectable game or other games, wherein the saved character is loadable for play independent of said first game. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18, 19)
-
-
20. A device comprising:
a medium adapted to store a savable gaming character at an arbitrary point in a first game accessed wirelessly from a first gaming service, wherein the saved character is loadable for play in a second game independent of said first game.
Specification