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Transportable character-centric gaming for wireless lan hotspots

  • US 20070135217A1
  • Filed: 02/25/2004
  • Published: 06/14/2007
  • Est. Priority Date: 02/25/2004
  • Status: Abandoned Application
First Claim
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1. A method for providing transportable character-centric gaming at a wireless access to a user comprising the steps of:

  • providing a first gaming server at a first wireless access, wherein the gaming server is accessible from the wireless access;

    providing at least one first selectable game at said first gaming server having at least one savable character;

    providing the capability to save the savable character at an arbitrary point in the first game onto a transportable medium to retain a current saved character, wherein the current saved character is loadable for play in a second game independent of said first game.

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