Off-line economies for digital media
First Claim
1. A method, comprising:
- performing a secure off-line transfer of a digital media content from a first media playback device of a first user to a second media playback device of a second user for a price via an off-line transaction;
securely storing a proof of the off-line transaction;
providing a first percentage of the price to an owner of a copyright of the digital media content based on the stored proof; and
providing a second percentage of the price to the first user based on the stored proof.
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Accused Products
Abstract
Systems and methods are described for an off-line economy for digital media. In one implementation, exemplary media devices of buyer and seller participate in the off-line economy by performing secure off-line transfers of digital media content between themselves. The media devices store proof of the off-line sales transactions, so that a percentage of the sale price can be applied to a copyright owner and a percentage of the sale price can be applied to the seller as an incentive. Even resale of pirated media content benefits the copyright holder. The off-line economy opens an effective and inexpensive distribution channel for copyright holders and allows buyers to obtain media content anywhere, at any time, from any participant in the off-line economy without connecting to the Internet. The off-line economy allows copyright holders and media sellers to optimize pricing by market probing.
70 Citations
22 Claims
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1. A method, comprising:
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performing a secure off-line transfer of a digital media content from a first media playback device of a first user to a second media playback device of a second user for a price via an off-line transaction;
securely storing a proof of the off-line transaction;
providing a first percentage of the price to an owner of a copyright of the digital media content based on the stored proof; and
providing a second percentage of the price to the first user based on the stored proof. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17)
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18. A media player, comprising:
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a storage medium for storing digital media content;
a communication engine for communicating off-line with a second media player; and
an off-line media distribution engine for negotiating prices and securely buying and selling a media content off-line, wherein a first percentage of each sale price is applied to a copyright holder associated with the media content being sold and a second percentage of each sale price is applied to the seller of the media content. - View Dependent Claims (19, 20)
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21. A system, comprising:
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off-line means for securely transferring a digital media content from a seller'"'"'s media player to a buyer'"'"'s media player for a price via an off-line transaction;
means for securely storing the off-line transaction;
means for providing, from the stored off-line transaction, a first percentage of the price to an owner of a copyright of the digital media content; and
means for providing, from the stored off-line transaction, a second percentage of the price to the seller. - View Dependent Claims (22)
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Specification