Wager game license management in a peer gaming network
First Claim
1. A licensing server computer in a wager gaming network comprising:
- at least one processor;
at least one interface operable to provide a communication link to at least one other network device in the wager gaming network; and
a memory storing;
network component data related to peer network components and non peer network components, including component capability data;
wager game-related data;
wager gaming network configuration data, including peer gaming network configuration data; and
licensing authority data, including license server enabling code, licensing authority source data, licensing authority destination data, and a unique identifier, wherein the at least one processor is operable to perform local licensing functions for one or more wager gaming machines of the wager gaming network, wherein a local licensing function scope is determined by the licensing authority data, and wherein the local licensing functions include functioning as an intermediary between a central licensing server and the one or more wager gaming machines.
1 Assignment
0 Petitions
Accused Products
Abstract
Novel wager gaming systems and methods for wager game license management in a network utilizing peer networking technology are in the various embodiments. A network component, such as a server computer or a gaming machine, is deputized by a central licensing authority or other authorized license management component. The network component is deputized once it receives what may be referred to as a license deputizing certificate. Upon receiving this certificate or at some point thereafter, the deputized component is provided with various data relating to devices in the gaming network, wagering games available in the network, and network configuration data. The gaming network may have a primary network backbone and local peer gaming networks operating in conjunction with each other via the network backbone. A local peer gaming network may share wager game code, memory space, and other gaming-related resources. Once a network component is deputized to perform as an authorized license management component, it assumes the role of local licensing server for the gaming network or for a local peer gaming network. This component may be a gaming machine in a local peer network or an existing local license server which is now able to supply and manage the distribution of license tokens in a gaming network utilizing peer network technology.
387 Citations
65 Claims
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1. A licensing server computer in a wager gaming network comprising:
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at least one processor;
at least one interface operable to provide a communication link to at least one other network device in the wager gaming network; and
a memory storing;
network component data related to peer network components and non peer network components, including component capability data;
wager game-related data;
wager gaming network configuration data, including peer gaming network configuration data; and
licensing authority data, including license server enabling code, licensing authority source data, licensing authority destination data, and a unique identifier, wherein the at least one processor is operable to perform local licensing functions for one or more wager gaming machines of the wager gaming network, wherein a local licensing function scope is determined by the licensing authority data, and wherein the local licensing functions include functioning as an intermediary between a central licensing server and the one or more wager gaming machines. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A wager gaming machine in a gaming network comprising:
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at least one processor;
at least one interface operable to provide a communication link to at least one other network device in the gaming network; and
a memory storing;
peer gaming network data including;
network component data for peer network components; and
non-peer network components, including component capability data;
wager game-related data;
wager gaming network configuration data, including peer gaming network configuration data; and
licensing authorization data, including licensing function enabling code, wherein the at least one processor distributes license tokens to components in a peer gaming network according to the licensing authority data. - View Dependent Claims (13, 14, 15, 16, 17, 18, 19, 20, 21)
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22. A wager gaming network comprising:
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a primary network connection at a gaming establishment;
a peer gaming network connected to the primary network connection, the peer gaming network having two or more wager gaming machines; and
a local licensing server having a memory storing a peer gaming directory containing peer network gaming data, network device data, and wager game data, the local licensing server configured to coordinate operations that facilitate license-related communication for the two or more gaming machines in the peer gaming network. - View Dependent Claims (23, 24, 25, 26, 27, 28)
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29. A method of creating a license management component in a peer gaming network for managing wager game licensing, comprising:
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transmitting network component data relating to a network component in the peer gaming network, the network component being suitable to perform as a license management component;
installing license management authority data and license server code on the network component;
configuring peer gaming network component data and peer gaming network topology data on the network component; and
executing the license server code, whereby the network component is authorized to be a license management component and is enabled to perform functions of a local licensing server in the peer gaming network. - View Dependent Claims (30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44)
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45. A method of managing wager game licensing in a peer gaming network having a license management component, comprising:
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transmitting license management component verification data to a gaming device in the peer gaming network;
distributing a license token to the gaming device;
tracking usage of the license token, including updating a token tracking database associated with the license management component; and
transmitting license token usage data to a licensing entity. - View Dependent Claims (46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64)
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65. A method of obtaining a game license on a gaming machine providing game play of one or more games, the method comprising:
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encrypting game license request data;
generating a game license request message including the encrypted game license request data;
sending the game license request message to a remote server;
receiving a game license reply message from the remote server; and
when the game license reply message includes a game license, updating the license data on the gaming machine.
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Specification