Shake Responsive Portable Computing Device for Simulating a Randomization Object Used In a Game Of Chance
First Claim
1. A shake responsive portable computing device for simulating a randomization object used in a game of chance comprising:
- a processor;
a motion sensor functionally coupled to the processor and configured to detect shaking motions imparted on the portable computing device by a user;
a display coupled to the processor;
a memory coupled to the processor;
a simulation program operatively loaded into the memory including instructions executable by the processor to;
identify deliberately imparted characteristic shaking motions from the detected shaking motions;
generate a randomized gaming result in dependence on the identified characteristic shaking motion signals; and
, output the randomized gaming result to the display as a graphical representation of the randomization object.
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Accused Products
Abstract
An apparatus, method and computer program product for a shake responsive portable computing device used in simulating a randomization object for playing a game of chance. The portable computing device includes a processor, a motion sensor functionally coupled to the processor and configured to detect shaking motions imparted on the portable computing device by a user, a display coupled to the processor, a memory coupled to the processor and a simulation program operatively loaded into the memory. The simulation program includes instructions executable by the processor to identify deliberately imparted characteristic shaking motions from the detected shaking motions, generate a randomized gaming result in dependence on the identified characteristic shaking motion signals and output the randomized gaming result to the display as a graphical representation of a randomization object.
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Citations
24 Claims
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1. A shake responsive portable computing device for simulating a randomization object used in a game of chance comprising:
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a processor;
a motion sensor functionally coupled to the processor and configured to detect shaking motions imparted on the portable computing device by a user;
a display coupled to the processor;
a memory coupled to the processor;
a simulation program operatively loaded into the memory including instructions executable by the processor to;
identify deliberately imparted characteristic shaking motions from the detected shaking motions;
generate a randomized gaming result in dependence on the identified characteristic shaking motion signals; and
,output the randomized gaming result to the display as a graphical representation of the randomization object. - View Dependent Claims (2, 3, 5, 6, 8, 9, 10, 11, 12)
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- 4. The portable computing device of claim 4 wherein the simulation program further includes instructions to dynamically depict the tumbling movement of the one or more simulated dice coming to rest to reveal the generated gaming result.
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13. A method for providing a shake responsive portable computing device for simulating a randomization object used in a game of chance comprising:
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coupling a motion sensor to a processor associated with the portable computing device;
configuring the motion sensor to detect shaking motions imparted on the portable computing device by a user;
loading a simulation program into a memory coupled to the processor, the simulation program including instructions executable by the processor for;
identifying deliberately imparted characteristic shaking motions from detected shaking motions;
generating a randomized gaming result in dependence on the identified characteristic shaking motion signals; and
,outputting the randomized gaming result to a display coupled to the processor as a graphical representation of the randomization object. - View Dependent Claims (14, 15, 16, 17, 18, 19)
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20. A computer program product embodied in a tangible form comprising instructions executable by a processor associated with a shake responsive portable computing device to;
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receive shaking motion signals from an operatively coupled motion sensor;
identify deliberately imparted characteristic shaking motions from the detected shaking motions signals;
generate a randomized gaming result in dependence on the identified characteristic shaking motion signals; and
,output the randomized gaming result on an operatively coupled display as a graphical representation of a randomization object. - View Dependent Claims (21, 22, 23, 24)
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Specification