Using multiple bingo cards to represent multiple slot paylines and other Class III game options
First Claim
1. A gaming machine, comprising:
- means for providing a bingo game that simulates a Class III game having from 1 to P possible options for changing hit frequency; and
means for providing from 1 to B bingo cards for playing the bingo game, wherein the number of bingo cards depends on the option selected by a player.
1 Assignment
0 Petitions
Accused Products
Abstract
Methods, devices and systems are described for mapping a variety of Class III game outcomes to a common set of bingo patterns. Each game theme may have a different entertaining display, based upon a corresponding Class III game. Preferably, each game theme will offer game play and paytable percentages closely matching those of the original Class III game. In order to more closely match Class III game play, some implementations provide a system wherein the hit frequency of a bingo game will be modulated according to Class III game options selected by a player. The options may be, for example, paylines of a simulated slot game. In preferred implementations, this modulation is accomplished by varying the number of bingo cards provided in the underlying bingo game according to the options (e.g., the number of paylines) selected.
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Citations
42 Claims
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1. A gaming machine, comprising:
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means for providing a bingo game that simulates a Class III game having from 1 to P possible options for changing hit frequency; and
means for providing from 1 to B bingo cards for playing the bingo game, wherein the number of bingo cards depends on the option selected by a player. - View Dependent Claims (2, 3, 42)
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4. A gaming machine configured for providing a bingo game that simulates a slot game, the gaming machine comprising:
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a network interface;
a first display device for displaying the bingo game;
a second display device for displaying a simulated slot game;
a pay device for accepting indicia of credit;
at least one user input device; and
at least one logic device configured to perform the following steps;
receive an indication of sufficient credit for the bingo game from the pay device;
receive an indication from a user input device to play P paylines in the simulated slot game;
ascertain a number B of bingo cards for the bingo game, wherein B is ascertained according to P;
control the first display device to display B bingo cards;
control the first display device to indicate hits on the B bingo cards according to bingo game data received via the network interface;
determine a first outcome of the bingo game;
control the first display device to display the first outcome;
determine a second outcome of the slot game; and
control the second display device to display the second outcome. - View Dependent Claims (5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17)
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18. A gaming method, comprising:
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providing a bingo game that simulates a slot game having from 1 to P possible paylines; and
providing from 1 to B bingo cards for playing the bingo game, a number of bingo cards provided depending on a number of paylines selected by a player and wherein B≦
P.
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19. A gaming machine, comprising:
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means for providing a bingo game that simulates a slot game having from 1 to P possible paylines;
means for providing from 1 to B bingo cards for playing the bingo game, a number of bingo cards provided depending on a number of paylines selected by a player and wherein B≦
P.
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20. Software embodied in a machine-readable medium, the software comprising instructions for controlling a gaming machine to perform the following steps:
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provide a bingo game that simulates a slot game having from 1 to P possible paylines; and
provide from 1 to B bingo cards for playing the bingo game, a number of bingo cards provided depending on a number of paylines selected by a player and wherein B≦
P.
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21. A gaming method, comprising:
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determining numbers of bingo cards B to assign to each of a plurality of Class III game options P for modulating hit frequency in a Class III game; and
forming a data structure indicating a correspondence between the numbers of bingo cards and each of the Class III game options. - View Dependent Claims (22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39)
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40. A gaming machine configured for providing a bingo game that simulates a slot game, the gaming machine comprising:
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a network interface;
a first display device for displaying the bingo game;
a second display device for displaying a simulated slot game;
a pay device for accepting indicia of credit;
at least one user input device; and
at least one logic device configured to perform the following steps;
receive an indication of sufficient credit for the bingo game from the pay device;
receive an indication from a user input device that a player has selected a number B of bingo cards for the bingo game a number B of bingo cards for the bingo game;
ascertain a number P of paylines for the simulated game, wherein P is ascertained according to B;
control the first display device to display B bingo cards;
control the first display device to indicate hits on the B bingo cards according to bingo game data received via the network interface;
determine a first outcome of the bingo game;
control the first display device to display the first outcome;
determine a second outcome of the slot game; and
control the second display device to display the second outcome.
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41. A gaming machine, comprising:
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means for providing a bingo game that simulates a Class III game having from 1 to P possible options for changing hit frequency; and
means for providing from 1 to B bingo cards for playing the bingo game, wherein the number of options depends on the number of bingo cards selected by a player.
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Specification