VIDEO GAME SYSTEM AND METHOD
First Claim
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1. A video game system for rendering an user-interactive video game that allows users to control a behavior of objects in said video game, comprising:
- memory for storing a predefined set of song attributes associated with a song, said set defining a video game event topically referenced by said song; and
logic configured to receive song data that defines said song, wherein said logic, in response to a selection of said one song by a user, is configured to audibly play said song based on said song data and to display, based on said set and in response to said selection, an occurrence of said video game event while said song is being audibly played in said video game.
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Abstract
A video game system comprises memory for storing data defining graphical objects for use in a video game. The system further comprises logic configured to enable a user to select at least one musical song to be played during a run of the video game. The logic is further configured to control at least one of the graphical objects during the run of the video game based on an attribute correlated with the selected song.
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Citations
11 Claims
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1. A video game system for rendering an user-interactive video game that allows users to control a behavior of objects in said video game, comprising:
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memory for storing a predefined set of song attributes associated with a song, said set defining a video game event topically referenced by said song; and
logic configured to receive song data that defines said song, wherein said logic, in response to a selection of said one song by a user, is configured to audibly play said song based on said song data and to display, based on said set and in response to said selection, an occurrence of said video game event while said song is being audibly played in said video game. - View Dependent Claims (2, 3, 4, 5)
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6. A method for use in connection with an user-interactive video game that allows users to control a behavior of objects in said video game, comprising the steps of:
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storing a predefined set of song attributes associated with a song, said set defining a video game event topically referenced in said song;
receiving song data that defines said song;
receiving at least one user input for selecting said song;
audibly playing said song based on said song data in response to said at least one user input; and
displaying an occurrence of said event in said video game, based on said set and in response to said at least one user input, during said audibly playing step. - View Dependent Claims (7, 8, 9, 10, 11)
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Specification