A VIDEO GAME PROCESSING APPARATUS, A METHOD AND A COMPUTER PROGRAM PRODUCT FOR PROCESSING A VIDEO GAME
First Claim
1. A video game processing apparatus that causes an image display apparatus to display a player character of a video game on an image screen of the image display apparatus, the video game processing apparatus controlling progress of the video game by controlling an action of the player character displayed on the image screen in accordance with operations by a player, the video game processing apparatus comprising:
- a normal action specifying command display controller that selectably displays at least one normal action specifying command for specifying a normal action that the player character can normally carry out;
a local action specifying command display controller that selectably displays at least one local action specifying command for specifying a local action that the player character can locally carry out in accordance with a state of the player character;
a command selection receiver that receives a command selected, through an operation by the player, from one of the at least one normal action specifying command displayed by the normal action specifying command display controller, and the at least one local action specifying command displayed by the local action specifying command display controller; and
a player character action controller that controls an action of the player character in response to the command received by the command selection receiver,wherein the at least one local action specifying command corresponds to the state of the player character, and the local action specifying command display controller selectably displays the at least one local action specifying command when the player character becomes the corresponding state.
2 Assignments
0 Petitions
Accused Products
Abstract
It is an object that a normally selectable command or a command for specifying an appropriate action in accordance with the state of a player character can be easily selected through a simple operation by a player. In a command control process, at least one normal action specifying command for specifying a normal action that the player character can normally carry out is selectably displayed; at least one local action specifying command for specifying a local action that the player character can locally carry out in accordance with a state of the player character and corresponds to the state of the player character is selectably displayed when the player character becomes the corresponding state; and an action of the player character is controlled in response to the command selected, through operation by the player, from the displayed at least one normal action specifying command and the displayed at least one local action specifying command.
17 Citations
26 Claims
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1. A video game processing apparatus that causes an image display apparatus to display a player character of a video game on an image screen of the image display apparatus, the video game processing apparatus controlling progress of the video game by controlling an action of the player character displayed on the image screen in accordance with operations by a player, the video game processing apparatus comprising:
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a normal action specifying command display controller that selectably displays at least one normal action specifying command for specifying a normal action that the player character can normally carry out; a local action specifying command display controller that selectably displays at least one local action specifying command for specifying a local action that the player character can locally carry out in accordance with a state of the player character; a command selection receiver that receives a command selected, through an operation by the player, from one of the at least one normal action specifying command displayed by the normal action specifying command display controller, and the at least one local action specifying command displayed by the local action specifying command display controller; and a player character action controller that controls an action of the player character in response to the command received by the command selection receiver, wherein the at least one local action specifying command corresponds to the state of the player character, and the local action specifying command display controller selectably displays the at least one local action specifying command when the player character becomes the corresponding state. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A method of processing a video game by causing an image display apparatus to display a player character of a video game on an image screen of the image display apparatus, the method controlling progress of the video game by controlling an action of the player character displayed on the image screen in accordance with operations by a player, the method comprising,
selectably displaying at least one normal action specifying command for specifying a normal action that the player character can normally carry out; -
selectably displaying at least one local action specifying command for specifying a local action that the player character can locally carry out in accordance with a state of the player character and corresponds to the state of the player character, when the player character becomes the corresponding state; receiving a command selected, through an operation by the player, from one of the at least one displayed normal action specifying command and the at least one displayed local action specifying command; and controlling an action of the player character in response to the received command. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18)
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19. A computer program product for processing a video game, progress of the video game is controlled by causing an image display apparatus to display a player character of a video game on an image screen of the image display apparatus, and controlling an action of the player character displayed on the image screen in accordance with operations by a player, the computer program product causing a computer to execute:
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selectably displaying at least one normal action specifying command for specifying a normal action that the player character can normally carry out; selectably displaying at least one local action specifying command for specifying a local action that the player character can locally carry out in accordance with a state of the player character and corresponds to the state of the player character, when the player character becomes the corresponding state; receiving the command selected, through an operation by the player, from one of the at least one displayed normal action specifying command and the at least one displayed local action specifying command; and controlling an action of the player character in response to the received command. - View Dependent Claims (20, 21, 22, 23, 24, 25, 26)
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Specification