In-room gaming
First Claim
1. A method for distributed in-room gaming in a hospitality industry establishment having a plurality of rooms, each of the rooms having a television and a telephony device, the method comprising the steps of:
- decoding codes generated by the telephony device in a first of the plurality of rooms;
receiving the decoded codes in a central game server, the decoded codes being indicative of a wager input into the telephony device by a player in the first of the plurality of rooms;
responsive to the received decoded codes, generating a game outcome in the central game server, and at least one of generating and selecting video and sound according to the generated game outcome, and sending the video and sound to the television in the first room via a predetermined television channel for reception and display.
3 Assignments
0 Petitions
Accused Products
Abstract
A method for in-room gaming suitable for cruise ships and remote hotels allows players to play electronic games of skill or chance on their room TV or on any other available TV. Players may interact with the games via an input device as simple as a standard telephone or as powerful as a palm-sized WiFi device fitted with a credit card reader. The method and system need not require any rewiring of the room and leverages on any data service already in place, such as an individual telephone line, a wired or Wifi local area network. The in-room gaming system may include a central gaming server that generates the game video rendering for each player, the video being streamed or otherwise provided to the associated TV via an individual TV channel, thereby enabling rich, powerful and secure gaming while reducing maintenance costs and preventing obsolescence. In-room players may enjoy the flexibility to wager from any available television and may use the in-room gaming system to build relationships and social networks with other players if they desire.
91 Citations
52 Claims
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1. A method for distributed in-room gaming in a hospitality industry establishment having a plurality of rooms, each of the rooms having a television and a telephony device, the method comprising the steps of:
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decoding codes generated by the telephony device in a first of the plurality of rooms;
receiving the decoded codes in a central game server, the decoded codes being indicative of a wager input into the telephony device by a player in the first of the plurality of rooms;
responsive to the received decoded codes, generating a game outcome in the central game server, and at least one of generating and selecting video and sound according to the generated game outcome, and sending the video and sound to the television in the first room via a predetermined television channel for reception and display. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17)
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18. A gaming network in a hospitality industry establishment having a plurality of rooms, comprising:
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a television in each participating one of the plurality of rooms;
a telephony device in each participating one of the plurality of rooms;
a game server remote from the televisions and from the telephony devices, and between each participating room and the game server, a first communication channel coupling the telephony device to the remote game server to enable the remote game server to receive player inputted commands directly from the telephony device, and a second communication channel coupling the game server to the television to enable the game server to transmit game outcome content to the television responsive to the player-inputted commands. - View Dependent Claims (19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52)
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Specification