METHOD FOR MOVIE ANIMATION
First Claim
1. A method for modeling human emotion for emulating human behavior, comprising the steps of:
- recognizing the existence of a condition capable of being sensed at least in the abstract in a surrounding environment in which the human behavior is emulated;
representing a plurality of human emotions, each with a temporally varying emotion level;
representing the condition as having a predetermined relationship with respect to one or more of a linked one of the plurality of human emotions, the predetermined relationship defining the effect that the recognized existence of the condition will have on the linked one or more of the plurality of human emotions;
the step of recognizing resulting in a temporal change to the temporally varying emotion level of the linked one of the plurality of human emotions, such that the presence of conditions in the surrounding environment is reflected in the temporally varying emotion levels of one or more of the represented human emotions; and
utilizing the emotion levels to parameterize the operation of a system.
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Abstract
A method for modeling human emotion for emulating human behavior, comprising the steps of recognizing the existence of a condition capable of being sensed at least in the abstract in a surrounding environment in which the human behavior is emulated. A first step comprises representing a plurality of human emotions, each with a temporally varying emotion level. A second step comprises representing the condition as having a predetermined relationship with respect to one or more of a linked one of the plurality of human emotions, the predetermined relationship defining the effect that the recognized existence of the condition will have on the linked one or more of the plurality of human emotions. The step of recognizing results in a temporal change to the temporally varying emotion level of the linked one of the plurality of human emotions, such that the presence of conditions in the surrounding environment is reflected in the temporally varying emotion levels of one or more of the represented human emotions. Thereafter, a final step is provided for utilizing the emotion levels to parameterize the operation of a system.
96 Citations
14 Claims
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1. A method for modeling human emotion for emulating human behavior, comprising the steps of:
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recognizing the existence of a condition capable of being sensed at least in the abstract in a surrounding environment in which the human behavior is emulated;
representing a plurality of human emotions, each with a temporally varying emotion level;
representing the condition as having a predetermined relationship with respect to one or more of a linked one of the plurality of human emotions, the predetermined relationship defining the effect that the recognized existence of the condition will have on the linked one or more of the plurality of human emotions;
the step of recognizing resulting in a temporal change to the temporally varying emotion level of the linked one of the plurality of human emotions, such that the presence of conditions in the surrounding environment is reflected in the temporally varying emotion levels of one or more of the represented human emotions; and
utilizing the emotion levels to parameterize the operation of a system. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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10. A method for modeling human physical behavior and actions, comprising the steps of:
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defining a brain emulation that is represented by a plurality of nodes each representing a concept, and interconnecting relationships between select ones of the concepts, which brain emulation is operable to receive sensory information and process such sensory information and capable of communication the outcome of such processing;
training the brain emulation in a training mode to establish the relationships between concepts in response to training information input thereto that is designed to impart predetermined meaning to the one or more concepts in the brain emulation;
operating in an operational mode after training to receive information either directly or through received sensory information; and
process the received information based on the existing interconnecting relationships to influence the outcome. - View Dependent Claims (11, 12, 13, 14)
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Specification