Systems and methods for generating video game content
First Claim
1. A method for dynamically creating video game content using musical content from a source other than the game, the method comprising the steps of:
- (a) analyzing musical content to identify at least one musical event extant in the musical content;
(b) determining a salient musical property associated with the at least one identified musical event; and
(c) creating a video game event synchronized to the at least one identified musical event and reflective of the determined salient musical property associated with the at least one identified event.
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Accused Products
Abstract
Systems and methods for a creating a music-based video game are described as is a portable music and video device housing a memory for storing executable instructions and a processor for executing the instructions. Creating video game content using musical content supplied from a source other than the game includes analyzing musical content to identify at least one musical event extant in the musical event; determining a salient musical property associated with the at least one identified event; and creating a video game event synchronized to the at least one identified musical event and reflective of the determined salient musical property associated with the at least one identified event.
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Citations
37 Claims
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1. A method for dynamically creating video game content using musical content from a source other than the game, the method comprising the steps of:
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(a) analyzing musical content to identify at least one musical event extant in the musical content;
(b) determining a salient musical property associated with the at least one identified musical event; and
(c) creating a video game event synchronized to the at least one identified musical event and reflective of the determined salient musical property associated with the at least one identified event. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
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13. A method for dynamically creating video game content using musical content from a source other than the game, the method comprising the steps of:
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(a) analyzing musical content to identify at least one musical event;
(b) creating a video game event synchronized to the at least one identified musical event;
(c) modifying the at least one musical event responsive to player input; and
(d) outputting the modified at least one musical event. - View Dependent Claims (14, 15, 16, 17)
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18. A portable music and video device housing a memory for storing executable instructions and a processor for executing the instructions, the memory comprising instructions that cause the processor to:
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(a) execute a video game stored in the memory and having a game event that is synchronized to a musical event of musical content supplied from a source other than the video game; and
(b) display the video game on a display of the portable music device. - View Dependent Claims (19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 37)
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29. A method for altering at least one visual property of a video game responsive to musical content from a source other than the game, the method comprising the steps of:
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(a) determining a salient musical property associated with at least one musical event extant in the musical content; and
(b) altering a visual property reflecting the determined salient musical property. - View Dependent Claims (30, 31, 32, 33, 34, 35, 36)
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Specification