Character for computer game and method
First Claim
7. A method for providing an avatar for a role playing game, comprising the steps of:
- generating an avatar component for a user from personal information of the user, and providing said avatar component to a provider of a role playing game for utilization in the role playing game by the user.
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Accused Products
Abstract
A video game character or avatar is generated using images of the player so that the on-screen avatar being controlled by the player appears like the player. Answers to a questionnaire or a psychological profile are provided by the player to determine characteristics that the player views as desirable, which are used to generate a final version of the avatar. Iterations of the avatar appearance are generated from the initial appearance to the final, more desirable appearance. Using the avatar, as play of the game proceeds the player'"'"'s avatar begins as a character appearing like themselves and gradually becomes a character that is more as they would like to appear. The avatar increases the emotional impact of games by providing strong visual and psychological connections with the player. The avatar may instead begin from an initial character that does not appear similar to the player. The iterations may make the avatar gradually less appealing or with other changes in appearance, in some embodiments.
178 Citations
33 Claims
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7. A method for providing an avatar for a role playing game, comprising the steps of:
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generating an avatar component for a user from personal information of the user, and providing said avatar component to a provider of a role playing game for utilization in the role playing game by the user. - View Dependent Claims (8, 9, 10, 11)
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12. A method for providing a character or avatar, comprising the steps of:
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creating an initial avatar having an initial appearance;
creating a final avatar having a final appearance that differs from said initial appearance;
creating iterations of the avatar; and
providing said initial avatar, said iterations, and said final avatar for displayed images. - View Dependent Claims (13, 14, 15, 16, 17, 18, 19)
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20. A method for providing a character or avatar for a role playing game, comprising the steps of:
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requesting user information;
accepting the user information from a user regarding an avatar to be generated;
generating an initial avatar from said user information;
generating a final avatar from said user information;
generating iterations between said initial avatar and said final avatar; and
providing said initial avatar and said final avatar and said iterations to a role playing game. - View Dependent Claims (21, 22, 23, 24, 25, 26)
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27. An avatar or character, comprising:
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a data set defining an appearance of an initial avatar, said initial avatar being based on user provided images and on parameters for a displayed character;
a data set defining an appearance of a final avatar, said final avatar being based on said initial avatar and on user psychological information, said final avatar having an appearance that differs from an appearance of said initial avatar;
a data set defining appearances of iterations of the avatar, said iterations of the avatar being defined by parameters for the displayed character and said initial avatar and said final avatar. - View Dependent Claims (28)
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29. A method for providing an avatar or game component, comprised of the following steps:
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receiving personal information from a user;
generating an avatar from the personal information; and
providing said avatar to the user for a fee. - View Dependent Claims (30)
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31. A method for providing an avatar or game component for use in a game operating on a game system, comprised of the following steps:
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obtaining game system avatar parameters;
generating avatar generating processes for avatars used in said game system based on said game system avatar parameters; and
providing said avatar generating process to said game system. - View Dependent Claims (1, 2, 3, 4, 5, 6, 32)
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32-1. The method as claimed in claim 31, wherein the fee includes periodic licensing to the game system.
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33. A method for providing information for directed advertising to a user, comprised of the following steps:
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gathering personal information from a user for generation of a personalized avatar;
generating the personalized avatar;
providing the personalized avatar to the user for use in a display; and
providing the personal information to an advertiser for directed advertising for directed advertising to the user while said user uses said display.
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Specification