GAMING SYSTEM HAVING MULTIPLE ADJACENTLY ARRANGED GAMING MACHINES WHICH EACH PROVIDE A COMPONENT FOR A MULTI-COMPONENT GAME
First Claim
1. A gaming system comprising:
- a plurality of gaming machines, each of the gaming machines including;
(a) a primary game display device operable to display a primary game, said primary game operable upon a wager, (b) at least one input device operable to enable a player to make the wager on the primary game to cause a play of the primary game including a random generation of an outcome for said play of the primary game, and (c) at least one secondary game component display device operable to display at least one of a plurality of components of a multi-component secondary game; and
at least one processor programmed to;
(i) upon an occurrence of a component triggering event, for each of a first determined number of the gaming machines;
(1) randomly generate at least one of the components, each said generation being in addition to the outcomes randomly generated for plays of the primary game, and (2) cause the secondary game component display device of said gaming machine to display said at least one generated component, and (ii) upon an occurrence of an evaluation triggering event, evaluate a combination of components displayed by the secondary game component display devices of a second determined number of the gaming machines to determine a multi-component secondary game outcome, said second determined number being at least two, and if an award is associated with said multi-component secondary game outcome, cause at least a portion of said award to be provided to one of the players of one of the gaming machines.
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Accused Products
Abstract
A gaming system including a plurality of adjacently arranged gaming machines which are linked by a multi-component game. Each of the gaming machines includes a base or primary game which is operable upon a wager by a player. Upon the occurrence of a component triggering event at one of the gaming machines, that gaming machine generates one or more components of the multi-component game. Upon an evaluation triggering event at one of the gaming machines, that gaming machine determines a multi-component game outcome to provide to the player based on that generated components of other gaming machines. The gaming system determines an award, if any, for that player based on the multi-component game outcome.
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Citations
82 Claims
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1. A gaming system comprising:
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a plurality of gaming machines, each of the gaming machines including;
(a) a primary game display device operable to display a primary game, said primary game operable upon a wager, (b) at least one input device operable to enable a player to make the wager on the primary game to cause a play of the primary game including a random generation of an outcome for said play of the primary game, and (c) at least one secondary game component display device operable to display at least one of a plurality of components of a multi-component secondary game; and
at least one processor programmed to;
(i) upon an occurrence of a component triggering event, for each of a first determined number of the gaming machines;
(1) randomly generate at least one of the components, each said generation being in addition to the outcomes randomly generated for plays of the primary game, and (2) cause the secondary game component display device of said gaming machine to display said at least one generated component, and (ii) upon an occurrence of an evaluation triggering event, evaluate a combination of components displayed by the secondary game component display devices of a second determined number of the gaming machines to determine a multi-component secondary game outcome, said second determined number being at least two, and if an award is associated with said multi-component secondary game outcome, cause at least a portion of said award to be provided to one of the players of one of the gaming machines. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32)
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33. A gaming system comprising:
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a plurality of gaming machines, each of the gaming machines including;
(a) a primary game display device operable to display a primary game, said primary game operable upon a wager, and (b) at least one input device operable to enable a player to make the wager on the primary game to cause a play of the primary game including a random generation of an outcome for said play of the primary game;
a secondary game display device operable to display a plurality of components of a multi-component secondary game, wherein at least a portion of the secondary game display device is associated with each gaming machine, and each said portion is operable to display at least one of the components of the multi-component secondary game; and
at least one processor programmed to;
(i) upon an occurrence of a component triggering event, for each of a first determined number of the gaming machines;
(1) randomly generate at least one of the components, each said generation being in addition to the outcomes randomly generated for plays of the primary game, and (2) cause the portion of the secondary game display device associated with said gaming machine to display each the at least one generated component, and (ii) upon an occurrence of an evaluation triggering event, evaluate a combination of the at least one generated component displayed by the portions of the secondary game display devices associated with a second determined number of the gaming machines to determine a multi-component secondary game outcome, said determined number being at least two, and if an award is associated with said multi-component secondary game outcome, cause at least a portion of said award to be provided to one of the players of one of the gaming machines. - View Dependent Claims (34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64)
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65. A gaming system comprising:
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a plurality of gaming machines, each gaming machine having a primary game;
a multi-component game display configured to display components of a multi-component game, each component displayed in association with one of the gaming machines;
a memory device;
at least one processor networked with the gaming machines, multi-component game display and memory device, said at least one processor configured to;
(i) cause a random generation of at least one component, each random generation being in addition to any primary game random generation;
(ii) cause the randomly generated component to be displayed on the multi-component display in association with one of the gaming machines; and
(iii) cause at least one of the gaming machines to provide an award based on a combination of a plurality of displayed components being simultaneously displayed in association with at least two of the gaming machines in a predetermined arrangement. - View Dependent Claims (66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82)
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Specification