Tiered achievement system
First Claim
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1. In a gaming system, a method of comparing game achievements across multiple contexts, said method comprising:
- executing a program on a game console in association with a profile associated with a unique player identity;
storing at least one indicator in said profile wherein said indicator is indicative of an achievement for at least one program played on the game console and storing in association with the indicator indicative of the achievement an indicator that is indicative of a level, wherein said storing is at least partially completed over a network; and
presenting on a display the at least one indicator in said profile indicative of said level of achievement.
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Abstract
A game console has the capability to execute programming to unlock an achievement. After the achievements are unlocked, a data store accessible by the game console over a network stores the information in the profile of the user. The achievements associated with the user profiles can be retrieved from the store along with an indicator, that is indicative of a tier level associated with the achievement where the tier indicates a certain performance level associated with unlocking a particular achievement.
157 Citations
20 Claims
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1. In a gaming system, a method of comparing game achievements across multiple contexts, said method comprising:
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executing a program on a game console in association with a profile associated with a unique player identity;
storing at least one indicator in said profile wherein said indicator is indicative of an achievement for at least one program played on the game console and storing in association with the indicator indicative of the achievement an indicator that is indicative of a level, wherein said storing is at least partially completed over a network; and
presenting on a display the at least one indicator in said profile indicative of said level of achievement. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A system for tracking game achievements, comprising:
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a game console having the capability to execute programming to unlock an achievement;
a data store accessible by the game console over a network, said data store comprising a plurality of profiles associated with unique user profiles wherein said profiles comprise information related to the achievements of each unique user; and
a memory in communication with the game console storing computer-readable instructions capable of executing on said game console that retrieve from said data store achievements associated with user profiles and indicators of a level of associated with said achievement; and
a memory in communication with the game console storing computer-readable instructions capable of displaying achievements and associated indicators of a level retrieved from said data store. - View Dependent Claims (9, 10, 11, 12, 13, 14)
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15. A computer readable medium bearing computer-executable instructions for carrying out the acts comprising:
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accessing a data store comprising a plurality of user profiles wherein said profiles comprises information gathered from playing a video game on a game console;
selecting a user profile from said data store;
extracting from said user profile information related to achievements unlocked by the selected user and a level associated with the achievements for at least one video game; and
displaying the achievement and the level associated with the achievement. - View Dependent Claims (16, 17, 18, 19, 20)
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Specification