DEVICE, SYSTEM AND METHOD FOR FOOTBALL CATCH COMPUTER GAMING
First Claim
1. A computer moderated catch game comprising:
- a tossable gaming object including a sensor for detecting motion imparted upon the tossable gaming object; and
one or more processors adapted to receive a representation of sensor data from the sensor, determine from the representation of sensor data when the tossable gaming object has been thrown by a user and when the tossable gaming object has been caught, and run a scoring routine that determines a gaming score based at least in part upon a plurality of determined throw events and a plurality of determined catch events.
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Accused Products
Abstract
A system, method and apparatus for outdoor computer gaming is disclosed in which an actual physical football, equipped with a motion sensor, is used as the user manipulatable object by which users provide gaming input. Some embodiments provide a computer moderated catch game comprising a tossable gaming object including a sensor for detecting motion imparted upon the tossable gaming object by a user; and one or more processors adapted to receive a representation of sensor data from the sensor, determine from the representation of sensor data when the tossable gaming object has been thrown by a user and when the tossable gaming object has been caught by a user, and run a scoring routine that determines a gaming score based at least in part upon a plurality of determined throw events and a plurality of determined catch events.
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Citations
24 Claims
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1. A computer moderated catch game comprising:
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a tossable gaming object including a sensor for detecting motion imparted upon the tossable gaming object; and
one or more processors adapted to receive a representation of sensor data from the sensor, determine from the representation of sensor data when the tossable gaming object has been thrown by a user and when the tossable gaming object has been caught, and run a scoring routine that determines a gaming score based at least in part upon a plurality of determined throw events and a plurality of determined catch events. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16)
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17. A computer moderated throwing game comprising:
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a tossable gaming object including a sensor for detecting motion imparted upon the tossable gaming object by a user; and
one or more processors adapted to receive a representation of sensor data from the sensor, determine from the representation of sensor data a time interval that represents the duration between when the tossable gaming object has been thrown by the user and when the tossable gaming object is ensuingly caught or hits the ground, run a height estimating routine that determines an estimated maximum height achieved by the tossable gaming object during the time interval, and run a scoring routine that determines a score based upon the estimated maximum height achieved by the tossable gaming object during each of a plurality of throws. - View Dependent Claims (18, 19, 20)
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21. A computer moderated throwing game comprising:
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a tossable gaming object including a sensor for detecting motion imparted upon the tossable gaming object by a user; and
one or more processors adapted to receive a representation of sensor data from the sensor, determine from the representation of sensor data a time interval that represents the duration between when the tossable gaming object has been thrown by the user and when the tossable gaming object is ensuingly caught or hits the ground, run a distance estimating routine that determines an estimated distance achieved by the tossable gaming object during the time interval, and run a scoring routine that determines a score based upon the estimated distance achieved by the tossable gaming object during each of a plurality of throws. - View Dependent Claims (22, 23, 24)
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Specification