Game system and game information storage medium used for same
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Abstract
A game system includes a housing to be held by a player. The housing incorporates an XY-axis acceleration sensor to detect an acceleration in an X-axis and Y-axis direction and a Z-axis contact switch to detect an acceleration in a Z-axis direction. These sensor and switch detect at least one of an amount (e.g. tilt amount, movement amount, impact amount or the like) and a direction (e.g. tilt direction, movement direction, impact direction or the like) of a change applied to the housing. A simulation program provides simulation such that a state of a game space is changed related to at least one of the amount and direction of the change applied to the housing.
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Citations
21 Claims
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1-17. -17. (canceled)
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18. A game system structured at least by two game apparatuses, wherein
the two game apparatuses each have game program storage means to store a program, processing means to execute a game program, and a housing to be held by a player, and in a related fashion display means to display an image based on a result of processing by said processing means, at least one of the two game apparatuses being provided related to said housing and having change-state detecting means to detect at least one of an amount and a direction of a change applied to the housing, the game system further having data transmitting means connected to the two game apparatuses and for transmitting mutually-related data to the game apparatus on the opposite side, a respective of the game program storage means of the two game apparatuses having the following: -
game space data including image data to display a space for game play; and
display control programs to cause said display means to display a game space based on the game space data, wherein said game program storage means of at least the other of said two game apparatuses further including a simulation program to provide simulation based on an output of said change-state detecting means of said one game apparatus transmitted through said data transmitting means such that a state of the game space of the other of said game apparatuses is changed related to at least one of an amount and a direction of a change applied to said housing of one of said game apparatuses. - View Dependent Claims (19, 20)
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21. A game control method for a game apparatus including a housing to be held by a player and change-state detecting means provided related to the housing and for detecting at least one of an amount or a direction of a change applied to the housing, comprising the steps of:
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(a) displaying a game space according to a game program; and
(b) simulating based on an output of said change-state detecting means such that a state of the game space is changed related to at least one of an amount and a direction of a change applied to said housing;
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Specification