UNIVERSAL GAME SERVER
First Claim
1. An online gaming system, comprising:
- a communication network;
at least two geographically dispersed central servers, each of the at least two geographically dispersed central servers being coupled to the communication network, at least two gaming machines, each of the at least two gaming machines being coupled to the communication network and being configured to carry out a game transaction for each game played, the at least two gaming machines being configured to carry out load balancing when committing the game transactions to the at least two geographically dispersed central servers over the communication network, the load balancing including each gaming machine selecting only one of the at least two geographically dispersed central servers to which to commit the game transaction.
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0 Petitions
Accused Products
Abstract
A trusted disaster tolerant system architecture supporting concurrently a number of distributed online gaming operations such as slip-scan lottery, video lottery, fixed odd betting terminals, Internet gaming, and interactive TV. A personality front end resolves the peculiarities of the various client systems before submitting the relevant transactional payload to a trusted transactional cache. A universal game random generator may be used either at the central game server or at each individual gaming machine, thus conferring a significant trust to the entire estate of gaming machines fitted with the game random generator. An auditable trusted log allows to rapidly resolve any dispute. The instant-draw model and the differed-draw model are supported. The system may advantageously be used in casino environments.
145 Citations
24 Claims
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1. An online gaming system, comprising:
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a communication network;
at least two geographically dispersed central servers, each of the at least two geographically dispersed central servers being coupled to the communication network, at least two gaming machines, each of the at least two gaming machines being coupled to the communication network and being configured to carry out a game transaction for each game played, the at least two gaming machines being configured to carry out load balancing when committing the game transactions to the at least two geographically dispersed central servers over the communication network, the load balancing including each gaming machine selecting only one of the at least two geographically dispersed central servers to which to commit the game transaction. - View Dependent Claims (2, 3, 4, 5, 15, 16, 19, 20, 21)
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6. An online gaming system, comprising:
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a communication network;
a plurality of gaming machines, each of the plurality of gaming machines being configured to carry out game transactions and being coupled to the communication network, and N geographically dispersed central servers, wherein N is equal to at least two, each of the N geographically dispersed central servers being coupled to the communication network, selected ones of the plurality of gaming machines being further configured to perform load balancing when committing transactions to the N geographically dispersed central servers, the load balancing including having each gaming machine select at least one of the N geographically dispersed central servers to which to commit the game transactions. - View Dependent Claims (7, 8, 9, 10, 11, 12, 13, 14, 17, 18, 22, 23, 24)
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Specification