Virtual bowling with a bowling ball having an RFID tag
First Claim
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1. A virtual bowling system comprising:
- a bowling lane;
a display device;
at least one sensor operative to sense movement of a bowling ball on the bowling lane;
a radio-frequency identification (RFID) reader operative to read an identifier transmitted by an RFID device in the bowling ball, the identifier identifying information about the bowling ball; and
at least one computer operative to generate a display, on the display device, of a virtual bowling ball traveling down a virtual portion of the bowling lane and interacting with virtual bowling pins based on data from the at least one sensor and based on the information about the bowling ball identified by the identifier transmitted by the RFID device.
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Abstract
A bowling ball tagged with a radio-frequency identification (“RFID”) tag is used to provide information about the bowling ball to a computer. The computer can use this information to generate a more accurate calculation of the onward travel of the ball toward the pins and to present a more accurate image of the bowling ball on the screen in a virtual bowling game.
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Citations
27 Claims
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1. A virtual bowling system comprising:
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a bowling lane;
a display device;
at least one sensor operative to sense movement of a bowling ball on the bowling lane;
a radio-frequency identification (RFID) reader operative to read an identifier transmitted by an RFID device in the bowling ball, the identifier identifying information about the bowling ball; and
at least one computer operative to generate a display, on the display device, of a virtual bowling ball traveling down a virtual portion of the bowling lane and interacting with virtual bowling pins based on data from the at least one sensor and based on the information about the bowling ball identified by the identifier transmitted by the RFID device. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A virtual bowling system comprising:
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a bowling lane;
a display device;
at least one sensor operative to sense movement of a bowling ball on the bowling lane;
a radio-frequency identification (RFID) reader operative to read an identifier transmitted by an RFID device in the bowling ball, the identifier identifying information about the bowling ball; and
circuitry operative to generate a display, on the display device, of a virtual bowling ball traveling down a virtual portion of the bowling lane and interacting with virtual bowling pins based on data from the at least one sensor and based on the information about the bowling ball identified by the identifier transmitted by the RFID device. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17, 18, 19)
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20. A method for virtual bowling, the method comprising:
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receiving movement information of a bowling ball on a bowling lane;
receiving an identifier transmitted by a radio-frequency identification (RFID) device in the bowling ball, the identifier identifying information about the bowling ball; and
displaying a virtual bowling ball traveling down a virtual portion of the bowling lane and interacting with virtual bowling pins based on the movement information of the bowling ball on the bowling lane and based on the information about the bowling ball identified by the identifier transmitted by the RFID device. - View Dependent Claims (21, 22, 23, 24, 25, 26, 27)
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Specification