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Graphical computer simulation system and method

  • US 20070188501A1
  • Filed: 01/25/2007
  • Published: 08/16/2007
  • Est. Priority Date: 01/30/2006
  • Status: Abandoned Application
First Claim
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1. A method for creating real-time cinematographic presentations of variable duration from unscripted content in an interactive graphical computer simulated war game comprising:

  • providing a plurality of units, each unit i of said plurality of units having an interest value, Ii;

    providing a plurality of saliency characteristics j, for each said unit i, each of said plurality of saliency characteristics j selected from the group consisting of size, attack power, position, current health, number of targets that each said unit i is attacking and is attacked by, the speed of each said unit I and a designer determined importance value, each saliency characteristic having a value, sj for each unit i;

    providing a weight value for each saliency characteristic j;

    calculating at a first time during said variable duration, T1, the interest value, Ii, associated with each of the units i in accordance with the formula
    Ii

    w
    (i)js(i)j, where w(i)j=weight value of each unit i'"'"'s saliency characteristic j, and s(i)j=value of each characteristic of each unit i'"'"'s saliency characteristic j;

    creating a first priority list of interest values from the calculated interest value for each of the predetermined number of units at T1;

    selecting one of said plurality of units for observation on the basis of its position in said first priority list to be a first currently observed unit;

    constructing a first single camera shot sequence for said first currently observed unit;

    displaying said first single camera shot sequence;

    creating at a second time during said variable duration, T2, a second priority list of interest values with said formula and from the calculated interest value for each of the predetermined number of units at T2;

    selecting a second of said plurality of units for observation on the basis of its position in said second priority list to be a second currently observed unit;

    constructing a second single camera shot sequence for said second currently observed unit;

    displaying said second single camera shot sequence; and

    , forming a series of sequences at subsequent times T3, T4, T5 . . . , by repeating the creating, selecting and constructing steps to form said real-time cinematic presentations during said variable duration.

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