System and method for alias addressing during effectuation a push-to-talk service in a multiplayer gaming environment
First Claim
1. A client for effectuating a push-to-talk service in a gaming environment, the client comprising:
- a processor capable of operating a game client, the game client being capable of interacting with a gaming architecture to play an electronic game, wherein the game client is capable of interacting with the gaming architecture so as to receive at least one parameter of a push-to-talk session in a multimedia service architecture, and wherein the client has an associated alias address in the gaming architecture, and an associated multimedia service address in the multimedia service architecture, wherein the game client is capable of joining the push-to-talk session in the multimedia service architecture based upon the at least one parameter while the client interacts with the gaming architecture, wherein the game client is capable of joining the push-to-talk session including sending a request to the multimedia service architecture, the request including the multimedia service address of the client, and wherein the game client is capable of sending the request such that the request is routed through the gaming architecture, the gaming architecture being capable of modifying the request to include the alias address of the client, and capable of forwarding the modified request to the multimedia service architecture, the multimedia service architecture thereafter being capable of joining the client to the push-to-talk session based upon the alias address.
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Accused Products
Abstract
A client for effectuating a push-to-talk service in a gaming environment includes a processor capable of operating a game client, where the client has an associated alias address in a gaming architecture and multimedia service address in a multimedia service architecture. The game client interacts with the gaming architecture to play an electronic game. During this interaction, the game client can then join the push-to-talk session in the multimedia service architecture, where joining the session includes sending a request to the multimedia service architecture, the request including the multimedia service address of the client. The request is routed through the gaming architecture such that the gaming architecture can modify the request to include the alias address of the client, and forward the modified request to the multimedia service architecture. The multimedia service architecture can then join the client to the push-to-talk session based upon the alias address.
30 Citations
36 Claims
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1. A client for effectuating a push-to-talk service in a gaming environment, the client comprising:
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a processor capable of operating a game client, the game client being capable of interacting with a gaming architecture to play an electronic game, wherein the game client is capable of interacting with the gaming architecture so as to receive at least one parameter of a push-to-talk session in a multimedia service architecture, and wherein the client has an associated alias address in the gaming architecture, and an associated multimedia service address in the multimedia service architecture, wherein the game client is capable of joining the push-to-talk session in the multimedia service architecture based upon the at least one parameter while the client interacts with the gaming architecture, wherein the game client is capable of joining the push-to-talk session including sending a request to the multimedia service architecture, the request including the multimedia service address of the client, and wherein the game client is capable of sending the request such that the request is routed through the gaming architecture, the gaming architecture being capable of modifying the request to include the alias address of the client, and capable of forwarding the modified request to the multimedia service architecture, the multimedia service architecture thereafter being capable of joining the client to the push-to-talk session based upon the alias address. - View Dependent Claims (2, 3, 4, 5)
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6. A network entity for effectuating a push-to-talk service in a gaming environment, the network entity comprising:
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a processor capable of operating an application in a gaming architecture as a client interacts with the gaming architecture to play an electronic game, the application being capable of receiving a request to join the client to a push-to-talk session in a multimedia service architecture, wherein the request includes a multimedia service address associated with the client in the multimedia service architecture, the application capable of receiving the request based upon at least one parameter of the push-to-talk session received by the client during interaction with the gaming architecture, wherein the application is capable of modifying the request to include an alias address associated with the client in the gaming architecture, and wherein the application is capable of forwarding the modified request to the multimedia service architecture, the multimedia service architecture thereafter being capable of joining the client to the push-to-talk session based upon the alias address. - View Dependent Claims (7, 8, 9)
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10. A client for effectuating a push-to-talk service in a gaming environment, the client comprising:
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a first means for interacting a client with a gaming architecture to play an electronic game, wherein the first means is adapted to interact with the gaming architecture to receive at least one parameter of a push-to-talk session in a multimedia service architecture, and wherein the client has an associated alias address in the gaming architecture, and an associated multimedia service address in the multimedia service architecture; and
a second means for joining the client to the push-to-talk session in the multimedia service architecture based upon the at least one parameter while the client interacts with the gaming architecture, wherein the second means is adapted to join the client including sending a request to the multimedia service architecture, the request including the multimedia service address of the client, and wherein the second means is adapted to send the request such that the request is routed through the gaming architecture, the gaming architecture being capable of modifying the request to include the alias address of the client, and capable of forwarding the modified request to the multimedia service architecture, the multimedia service architecture thereafter being capable of joining the client to the push-to-talk session based upon the alias address. - View Dependent Claims (11, 12, 13, 14)
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15. A network entity for effectuating a push-to-talk service in a gaming environment, the network entity comprising:
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a first means for receiving a request to join a client to a push-to-talk session in a multimedia service architecture, wherein the request includes a multimedia service address associated with the client in the multimedia service architecture, the request being received in a gaming architecture as the client interacts with the gaming architecture to play an electronic game, and being received based upon at least one parameter of the push-to-talk session received by the client during interaction with the gaming architecture;
a second means for modifying the request to include an alias address associated with the client in the gaming architecture; and
a third means for forwarding the modified request to the multimedia service architecture, the multimedia service architecture thereafter being capable of joining the client to the push-to-talk session based upon the alias address. - View Dependent Claims (16, 17, 18)
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19. A method of effectuating a push-to-talk service in a gaming environment, the method comprising:
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interacting a client with a gaming architecture to play an electronic game, wherein the interacting step includes receiving at least one parameter of a push-to-talk session in a multimedia service architecture, and wherein the client has an associated alias address in the gaming architecture, and an associated multimedia service address in the multimedia service architecture; and
joining the client to the push-to-talk session in the multimedia service architecture based upon the at least one parameter while the client interacts with the gaming architecture, wherein the joining step includes sending a request to the multimedia service architecture, the request including the multimedia service address of the client, and wherein the sending step comprises sending the request such that the request is routed through the gaming architecture, the gaming architecture being capable of modifying the request to include the alias address of the client, and capable of forwarding the modified request to the multimedia service architecture, the multimedia service architecture thereafter being capable of joining the client to the push-to-talk session based upon the alias address. - View Dependent Claims (20, 21, 22, 23)
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24. A method of effectuating a push-to-talk service in a gaming environment, the method comprising:
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receiving a request to join a client to a push-to-talk session in a multimedia service architecture, wherein the request includes a multimedia service address associated with the client in the multimedia service architecture, the request being received in a gaming architecture as the client interacts with the gaming architecture to play an electronic game, and being received based upon at least one parameter of the push-to-talk session received by the client during interaction with the gaming architecture;
modifying the request to include an alias address associated with the client in the gaming architecture; and
forwarding the modified request to the multimedia service architecture, the multimedia service architecture thereafter being capable of joining the client to the push-to-talk session based upon the alias address. - View Dependent Claims (25, 26, 27)
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28. A computer program product for effectuating a push-to-talk service in a gaming environment, wherein the computer program product comprises at least one computer-readable storage medium having computer-readable program code portions stored therein, the computer-readable program code portions comprising:
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a first executable portion for interacting a client with a gaming architecture to play an electronic game, wherein the first executable portion is adapted to interact with the gaming architecture including receiving at least one parameter of a push-to-talk session in a multimedia service architecture, and wherein the client has an associated alias address in the gaming architecture, and an associated multimedia service address in the multimedia service architecture; and
a second executable portion for joining the client to the push-to-talk session in the multimedia service architecture based upon the at least one parameter while the client interacts with the gaming architecture, wherein the second executable portion is adapted to join the client by sending a request to the multimedia service architecture, the request including the multimedia service address of the client, and wherein the second executable portion is adapted to send the request such that the request is routed through the gaming architecture, the gaming architecture being capable of modifying the request to include the alias address of the client, and capable of forwarding the modified request to the multimedia service architecture, the multimedia service architecture thereafter being capable of joining the client to the push-to-talk session based upon the alias address. - View Dependent Claims (29, 30, 31, 32)
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33. A computer program product for effectuating a push-to-talk service in a gaming environment, wherein the computer program product comprises at least one computer-readable storage medium having computer-readable program code portions stored therein, the computer-readable program code portions comprising:
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a first executable portion for receiving a request to join a client to a push-to-talk session in a multimedia service architecture, wherein the request includes a multimedia service address associated with the client in the multimedia service architecture, the request being received in a gaming architecture as the client interacts with the gaming architecture to play an electronic game, and being received based upon at least one parameter of the push-to-talk session received by the client during interaction with the gaming architecture;
a second executable portion for modifying the request to include an alias address associated with the client in the gaming architecture; and
a third executable portion for forwarding the modified request to the multimedia service architecture, the multimedia service architecture thereafter being capable of joining the client to the push-to-talk session based upon the alias address. - View Dependent Claims (34, 35, 36)
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Specification