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System and method for alias addressing during effectuation a push-to-talk service in a multiplayer gaming environment

  • US 20070197293A1
  • Filed: 02/20/2006
  • Published: 08/23/2007
  • Est. Priority Date: 02/20/2006
  • Status: Abandoned Application
First Claim
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1. A client for effectuating a push-to-talk service in a gaming environment, the client comprising:

  • a processor capable of operating a game client, the game client being capable of interacting with a gaming architecture to play an electronic game, wherein the game client is capable of interacting with the gaming architecture so as to receive at least one parameter of a push-to-talk session in a multimedia service architecture, and wherein the client has an associated alias address in the gaming architecture, and an associated multimedia service address in the multimedia service architecture, wherein the game client is capable of joining the push-to-talk session in the multimedia service architecture based upon the at least one parameter while the client interacts with the gaming architecture, wherein the game client is capable of joining the push-to-talk session including sending a request to the multimedia service architecture, the request including the multimedia service address of the client, and wherein the game client is capable of sending the request such that the request is routed through the gaming architecture, the gaming architecture being capable of modifying the request to include the alias address of the client, and capable of forwarding the modified request to the multimedia service architecture, the multimedia service architecture thereafter being capable of joining the client to the push-to-talk session based upon the alias address.

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