Apparatus and Methods of Physical Game Components
First Claim
1. A physical object having at least two surfaces, and an interface that communicates with a virtual game world that associates an in-game value with the object.
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Accused Products
Abstract
Systems, apparatus, and methods relating to a physical object that are associated with a virtual game world are described. Some embodiments of the physical object have an in-game value within the virtual game world. Software operating the virtual game world ascribes purchasing power or attributes having offensive, defensive, opportunity, or set values as their in-game values. Methods associated with the subject matter relate to relocating an asset of the game component from one asset storage area to another asset storage area. When relocated, an asset'"'"'s authenticity is validated, retrieved from a first storage area, exchanged over a communications interface, or stored in a second asset storage area.
91 Citations
22 Claims
- 1. A physical object having at least two surfaces, and an interface that communicates with a virtual game world that associates an in-game value with the object.
- 10. The software of claim 10, further comprising instructions that operate a user interface that ascribes purchasing power as the in-game value.
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16. A method of relocating an asset of a game component having an asset communication interface and a first asset storage area where the asset is stored in the first asset storage area, comprising:
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(a) validating the asset'"'"'s authenticity; (b) retrieving the asset from the first asset storage area; (c) exchanging the asset over the asset communication interface; and (d) storing the asset in a second asset storage area. - View Dependent Claims (17, 18, 19, 20)
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21. A method of producing a collectible game component having an asset storage area comprising:
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(a) creating the game component based on a rarity policy; and (b) storing a re-locatable asset in the asset storage area.
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22. The method of 21, wherein the step of creating the game component includes manufacturing a physical form for the game component.
Specification