Method And Device For Controlling A Virtual Reality Graphic System Using Interactive Techniques
First Claim
1. A method for controlling a virtual reality (VR) graphics system using interactions, the VR graphics system having a projection device for visualizing virtual three-dimensional scenes and the interactions with the VR graphics system taking place using at least one interaction unit, which is used to detect the respective position and/or orientation of the interaction unit on a physical spatial trajectory and to generate corresponding position data and to transmit these position data to a position detection device of the VR graphics system, characterized in that an initial spatial point on the physical spatial trajectory of the interaction unit is determined, and in that at least one subsequent interaction is evaluated relative to the initial spatial point determined.
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Accused Products
Abstract
The invention relates to a method and a device for controlling a virtual reality (VR) graphic system using interactive techniques. Said VR graphic system comprises a projection device for visualising virtual three-dimensional scenes and the interaction with the VR graphic system takes place using at least one interactive device, which detects the respective position and/or orientation of the interactive device on a physical spatial trajectory, generates corresponding positional data and transmits said data to a position recorder of the VR graphic system. The invention is characterised in that an initial spatial point is defined on the physical spatial trajectory of the interactive device and that at least one subsequent interaction is evaluated in relation to the defined initial spatial point
25 Citations
31 Claims
- 1. A method for controlling a virtual reality (VR) graphics system using interactions, the VR graphics system having a projection device for visualizing virtual three-dimensional scenes and the interactions with the VR graphics system taking place using at least one interaction unit, which is used to detect the respective position and/or orientation of the interaction unit on a physical spatial trajectory and to generate corresponding position data and to transmit these position data to a position detection device of the VR graphics system, characterized in that an initial spatial point on the physical spatial trajectory of the interaction unit is determined, and in that at least one subsequent interaction is evaluated relative to the initial spatial point determined.
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3-16. -16. (canceled)
- 26. A three-dimensional user interface for controlling a virtual reality (VR) graphics system using interactions, the VR graphics system having a projection device for visualizing virtual three-dimensional scenes and the interactions with the VR graphics system taking place using at least one interaction unit, which is used to detect the respective position and/or orientation of the interaction unit on a physical spatial trajectory and to generate corresponding position data and to transmit these position data to a position detection device of the VR graphics system, characterized by means for generating an initial spatial point on the physical spatial trajectory of the interaction unit and for evaluating at least one subsequent interaction relative to the initial spatial point determined.
Specification